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Materials too dark?

Particle Effects Setup and Customization. Material Editor and Shader Properties.


 

CDeniz
Just getting started
Just getting started
 
Posts: 49
Member since: 19.12.2011, 04:57
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Materials too dark?

Postby CDeniz » 18.06.2012, 21:19

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The diffuse and spec color are the default values. Shouldnt it be rendered exactly like the texture? Also the mean is not low, so I dont understand why its so dark in CE.
Image
I played with the settings and found that increasing the glow amount gives a desirable effect, but Im not satisfied. I dont want to use the glow amount when there shouldnt be any.
Image
Here it is in maya with the exact same materials, no tweaks, same diffuse and spec values (186,186,186).
Image
And here is the maps.

Any ideas.
CDeniz
Just getting started
Just getting started
 
Posts: 49
Member since: 19.12.2011, 04:57
Likes: 0

Re: Materials too dark?

Postby CDeniz » 19.06.2012, 05:43

Ok, I figured out my tod settings needed to be adjusted. I also created an interior to prevent sunlight plus I generated a cubemap,, looking better now. Feeling dumb though.


 
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