Forums Gallery Downloads LOGIN |REGISTER

Crytek Takes Aim With Crysis 3

News regarding Crytek


 

User avatar
General Kaboom
Producer
Producer
 
Posts: 1332
Member since: 15.01.2011, 23:00
Likes: 52

Re: Crytek Takes Aim With Crysis 3

Postby General Kaboom » 17.04.2012, 10:10

Hmm...I personally considered about it...I like the bow idea ^^ it's a little bit futuristic to think that a bow can kill aliens with armor, but I think with the suits strengh it should be no problem ;-) The scenery looks currently a little bit post-apocalyptic, I like it BUT I also think that this is no more Crysis, anyways I still want to play it NOW :evil:
"The cake is NOT a lie!"


NO support via pm!
You look funny with your head so close by the screen ^^
User avatar
Killuminati91
Skilled Developer
Skilled Developer
 
Posts: 703
Member since: 05.11.2007, 18:06
Location: Germany
Likes: 0

Re: Crytek Takes Aim With Crysis 3

Postby Killuminati91 » 17.04.2012, 11:59

Yay, a thousand different versions announced before we even have real info on the game.
Great job, keep milking that stuff.

I at least hope that you see that aiming for the CoD crowd was wrong and that we will finally
see some god damn free roam again, and not a bunch of corridors.
User avatar
WhiteNorthStar
Not my first Rodeo
Not my first Rodeo
 
Posts: 550
Member since: 28.07.2011, 12:22
Location: Hong Kong, and sometimes mainland China
Likes: 3

Re: Crytek Takes Aim With Crysis 3

Postby WhiteNorthStar » 17.04.2012, 12:17

Killuminati91 wrote:we will finally
see some god damn free roam again, and not a bunch of corridors.


yeah, the clear message on the official site is this will be a 'sandbox'... so I think we will have a lot more freedom than in Crysis 2. Thank heaven!

Decent human and alien* enemy AI, set loose in an interesting and interactive environment would be a recipe for a terrific game. Aim for more systemic gameplay, not corridor-style set pieces.

*I personally didn't enjoy the aliens, in Crysis 1/Warhead/2, but I suppose we gotta have 'em. The humans (limited AI though they were) were an IMMENSE amount of fun to fight though.

:easter:
User avatar
Minoza
Developer
Developer
 
Posts: 254
Member since: 26.01.2011, 20:00
Location: Croatia
Likes: 9

Re: Crytek Takes Aim With Crysis 3

Postby Minoza » 17.04.2012, 15:37

themodman101 wrote:Why aren't people paying attention to anything anymore, they said that there will be 7 Unique Biome's, quote frankly I prefer that over any real world locations.

Looking and sounding good to me crytek, well see what you can do with all the new features in CE3 :P

and this time FTLOG please tessellate the Players Arms!! I hated seeing the crap silhouette in Crysis 2's arms. :/


Especially if they will sell each biome as a separate DLC...
User avatar
mr nopro
Junior Dev
Junior Dev
 
Posts: 158
Member since: 25.08.2011, 16:30
Location: Lazytown
Likes: 6

Re: Crytek Takes Aim With Crysis 3

Postby mr nopro » 17.04.2012, 16:00

Also give vehicles some more purpose than crashing into solid things and make the smaller details like shops and offices more acsessable to explore. Could include outskirt of the city for making a giant tank map cause their to clumbsy in a city.
NItimur In Vetinum
nsk
Just getting started
Just getting started
 
Posts: 53
Member since: 12.02.2009, 20:09
Likes: 1

Re: Crytek Takes Aim With Crysis 3

Postby nsk » 17.04.2012, 18:07

I cant wait for it.
But I am a little bit sad, because Crysis 2 disn't follow Crysis 1 and Crysis 3 will be upgrade of Crysis 2.
I hope that the gameplay will be awesome and that the graphic will be amazing.
User avatar
balloon
Not my first Rodeo
Not my first Rodeo
 
Posts: 510
Member since: 14.10.2008, 20:14
Location: Glasgow Scotland UK
Likes: 1

Re: Crytek Takes Aim With Crysis 3

Postby balloon » 17.04.2012, 19:01

:unsure: Despite being let down by Crysis 2 with all our hummin and hawin we're probably better of :unsure: with than without. :unsure:
User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: Crytek Takes Aim With Crysis 3

Postby iSqueezee » 17.04.2012, 19:26

My new wallpaper :)
Image
User avatar
SnowGecko
Not my first Rodeo
Not my first Rodeo
 
Posts: 461
Member since: 30.06.2011, 13:37
Location: Ottawa, Ontario - Canada
Likes: 5

Re: Crytek Takes Aim With Crysis 3

Postby SnowGecko » 17.04.2012, 19:49

iSqueezee wrote:My new wallpaper :)
Image


that is beautiful!
is that an official Screen?
share the links :)
PM me please

Now i Am really excited Darn you iSqueezee :P :happy:
Image
User avatar
VengenceBot
Executive Producer
Executive Producer
 
Posts: 3272
Member since: 12.04.2007, 16:51
Likes: 2

Re: Crytek Takes Aim With Crysis 3

Postby VengenceBot » 17.04.2012, 20:36

looks like he made it himself...
well im excited for Crysis 3, maybe this time Ill get a limited copy if the deal is right!
User avatar
mr nopro
Junior Dev
Junior Dev
 
Posts: 158
Member since: 25.08.2011, 16:30
Location: Lazytown
Likes: 6

Re: Crytek Takes Aim With Crysis 3

Postby mr nopro » 17.04.2012, 20:52

What about zip lining lianes?
Hope the design staff read stuff around the web.
NItimur In Vetinum
johnson13
Just getting started
Just getting started
 
Posts: 47
Member since: 30.08.2011, 21:18
Likes: 0

Re: Crytek Takes Aim With Crysis 3

Postby johnson13 » 17.04.2012, 21:17

It better have high quality textures on par with Maldo's textures mod. Hopefully after the Crysis 2 backlash from PC community, Crytek have learnt that it is not just next gen lighting that is the way of the future but also high quality textures. And since Crysis 2 runs MUCH better with Maldo's texture mod, there is no excuse to scrimp on the textures.

Seriously Crytek, I hope you are listening, I need to say again, you need to use high quality textures.
User avatar
OCASM
Not my first Rodeo
Not my first Rodeo
 
Posts: 467
Member since: 23.09.2011, 02:21
Likes: 111

Re: Crytek Takes Aim With Crysis 3

Postby OCASM » 17.04.2012, 23:05

I just have one small but important request: please allow sprinting even if the suit is out of energy. Being out of energy in C2 while receiving damage was the worst thing because you couldn't run to grab cover -_-'
User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: Crytek Takes Aim With Crysis 3

Postby iSqueezee » 18.04.2012, 05:43

http://crysis.ea.com/en_US/media/all/screenshot

Some of them are HD and some are Full HD
nsk
Just getting started
Just getting started
 
Posts: 53
Member since: 12.02.2009, 20:09
Likes: 1

Re: Crytek Takes Aim With Crysis 3

Postby nsk » 18.04.2012, 10:45

johnson13 wrote:It better have high quality textures on par with Maldo's textures mod. Hopefully after the Crysis 2 backlash from PC community, Crytek have learnt that it is not just next gen lighting that is the way of the future but also high quality textures. And since Crysis 2 runs MUCH better with Maldo's texture mod, there is no excuse to scrimp on the textures.

Seriously Crytek, I hope you are listening, I need to say again, you need to use high quality textures.


Crysis 2 had high quality textures, but you have to download it.


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community