Forums Gallery Downloads LOGIN |REGISTER

[WIP] - Hongzhou Harbor.

Use this section to show off your CE2 levels


 

User avatar
balloon
Not my first Rodeo
Not my first Rodeo
 
Posts: 510
Member since: 14.10.2008, 20:14
Location: Glasgow Scotland UK
Likes: 1

Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*

Postby balloon » 08.05.2012, 18:35

:p Good work vulture :p
User avatar
TheMegaMaster
Producer
Producer
 
Posts: 1361
Member since: 02.01.2008, 21:18
Location: Hamburg, Germany
Likes: 0

Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*

Postby TheMegaMaster » 10.05.2012, 13:12

Looking even better than last time I checked this. :D
User avatar
VengenceBot
Executive Producer
Executive Producer
 
Posts: 3272
Member since: 12.04.2007, 16:51
Likes: 2

Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*

Postby VengenceBot » 11.05.2012, 13:33

yeah still looking to play it myself..
its hard to tell, but is most of the playable level "flat".. its not a big deal but using more could be fun..
User avatar
The Vulture
News Posters
News Posters
 
Posts: 3942
Images: 0
Member since: 30.07.2008, 00:36
Location: Sthlm, Sweden
Likes: 45

Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*

Postby The Vulture » 20.05.2012, 20:13

Sorry for a late update this week. Been busy with other stuff. This pic is a few days old so I've done more than shown here, so just keep that in mind!

This pic is showcasing an earthquake area in the map. I think I've shown other areas of it before.

Image

@ iSqueezee: Fairly easy. I simply placed a few animobjects and opened some static poses of NK soliders. The muzzleflashes are brushes. The frozen particles are simply particles after generating surface textures. For some reason my smoke and fire particles freeze every time I generate textures.
- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


Image
F37
Senior Developer
Senior Developer
 
Posts: 817
Member since: 19.09.2009, 15:04
Location: Bordeaux, France
Likes: 9

Re: [WIP] - Hongzhou Harbor. *New Pic - 20/5!*

Postby F37 » 21.05.2012, 00:02

Nice work Vulture, this pic show something more "new" than the previous one that I might have seen in previous media pictures or vids. I like it, though I am wondering what's the black light smoke on the right ?
User avatar
andrey_filantrop
Producer
Producer
 
Posts: 2065
Member since: 25.01.2010, 15:54
Location: Moscow, Russia
Likes: 57

Re: [WIP] - Hongzhou Harbor. *New Pic - 20/5!*

Postby andrey_filantrop » 21.05.2012, 14:19

Maybe im mistaking, but i think i see new textures on this last picture. Trees branches need more rare leaves placement in each branch and these branches must be more curved on corners than flat. Also crysis vegetation normals are so special, that they do not make shine each leaf of the branch, but only few of them. Crysis normals can not be generated in Crazy bump from original texture, but must be first painted by hand...
Loving God gives you Happiness, Knowledge, Strength and Freedom.
AURAYAMA on Crydev & AURAYAMA in Russia :)
Portfolio: AndreyFilantrop on deviantART
Life by FlowGraph!
User avatar
megalolpronoob
Developer
Developer
 
Posts: 334
Member since: 09.08.2011, 08:58
Location: Moskow, Russia
Likes: 4

Re: [WIP] - Hongzhou Harbor. *New Pic - 20/5!*

Postby megalolpronoob » 21.05.2012, 15:47

Fantastic! Textures, as I know, are by Silent (High Resolution Foliage). :)
Image
User avatar
dfpcmaia
Producer
Producer
 
Posts: 1094
Member since: 02.08.2009, 05:06
Location: Brazil
Likes: 0

Re: [WIP] - Hongzhou Harbor.

Postby dfpcmaia » 29.06.2012, 04:15

I miss the old Crymo.. Crydev. :P I like how great projects like these and RayFan's Rayman mod are still active after all these years :)
User avatar
CryStalker
Producer
Producer
 
Posts: 1307
Member since: 02.07.2011, 17:02
Location: HQ
Likes: 80

Re: [WIP] - Hongzhou Harbor.

Postby CryStalker » 29.06.2012, 19:52

dfpcmaia wrote:I miss the old Crymo.. Crydev. :P I like how great projects like these and RayFan's Rayman mod are still active after all these years :)


+1
Image
Sometimes the small stuff does matter

Lavizh wrote:This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar
The Vulture
News Posters
News Posters
 
Posts: 3942
Images: 0
Member since: 30.07.2008, 00:36
Location: Sthlm, Sweden
Likes: 45

Re: [WIP] - Hongzhou Harbor.

Postby The Vulture » 29.06.2012, 20:09

It's still being worked on guys. Sorry for not updating every week like I promised, just been a little busy learning Maya and some other stuffs. ^^

I got a new GPU earlier this month and I was thinking about "celebrating" that with a new video. How's that sound? (:
User avatar
megalolpronoob
Developer
Developer
 
Posts: 334
Member since: 09.08.2011, 08:58
Location: Moskow, Russia
Likes: 4

Re: [WIP] - Hongzhou Harbor.

Postby megalolpronoob » 30.06.2012, 08:40

IT's VERY and VERY GOOD! I can't wait! :)

dfpcmaia wrote:I miss the old Crymo.. Crydev. :P I like how great projects like these and RayFan's Rayman mod are still active after all these years :)

Yeah, you are right!
Image
User avatar
CryStalker
Producer
Producer
 
Posts: 1307
Member since: 02.07.2011, 17:02
Location: HQ
Likes: 80

Re: [WIP] - Hongzhou Harbor.

Postby CryStalker » 30.06.2012, 20:38

The Vulture wrote:It's still being worked on guys. Sorry for not updating every week like I promised, just been a little busy learning Maya and some other stuffs. ^^

I got a new GPU earlier this month and I was thinking about "celebrating" that with a new video. How's that sound? (:


I hope its the 670GTX Lightning, coz ill be getting either that one or the 4GB 690GTX Signature Edition. (Its not a waste of money if you're going into the gaming industries /w video rendering, high poly model making etc. for at least 6 years :P)
Image
Sometimes the small stuff does matter

Lavizh wrote:This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar
The Vulture
News Posters
News Posters
 
Posts: 3942
Images: 0
Member since: 30.07.2008, 00:36
Location: Sthlm, Sweden
Likes: 45

Re: [WIP] - Hongzhou Harbor.

Postby The Vulture » 30.06.2012, 21:21

The 690 is too expensive for me, heh. I got the ASUS GeForce GTX 680 2GB. The cooling on this thing is absolutely amazing. My last card (HD 5970) idled at around 50 C, and 70 C under load. This card idles at 24 C and won't even reach 50 C in load, all games maxed out. I'm really happy with it so far.

But enough about that. I'll make sure to capture some gameplay snips of the map when I have time.
- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


Image
User avatar
The Vulture
News Posters
News Posters
 
Posts: 3942
Images: 0
Member since: 30.07.2008, 00:36
Location: Sthlm, Sweden
Likes: 45

Re: [WIP] - Hongzhou Harbor.

Postby The Vulture » 01.07.2012, 16:10

So yeah. Anyone subscribed to my channel might have seen the video I uploaded last night. I didn't record a fancy trailer or anything, just a few minutes of random scenes. I tried to show as many different locations as possible, without spoiling anything major of course. But because of the sloppy editing you might see some hiccups, some unfinished areas and stuff like that. So just keep that in mind! Here's the video, hope you enjoy. (:

- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


Image
Fpsgamesoldal
Just getting started
Just getting started
 
Posts: 1
Member since: 01.07.2012, 16:21
Likes: 0

Re: [WIP] - Hongzhou Harbor. *New Video 1/7!*

Postby Fpsgamesoldal » 01.07.2012, 16:33

Only awesome and beautiful map for ever:)


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community