I am currently starting up a project that simulates a human body, basically... you have many stats like heart rate, breathing rate, metabolism, body weight, blood volume, blood pressure (including diastolic and systolic), hemorrhage coagulation rate, blood synthesis rate, kilo-calories, hydration, protein, fat, and many more are planned for the future.
The setting is undecided as of right now, but I'm thinking of having it randomly generated every time a game is starting up, if I could figure that out... there will be trees to chop down, shelters to build, game to kill, plants to grow and use, and more.
It will be a game of survival, NOT with zombies or all that unrealistic BS, it will be as REAL as possible, like the game Unreal World, if anyone's played that. Even that game is a bit unrealistic though, what with all the ancient nordic rituals you can perform that help you...
I have no media as of right now, but I've put many hours of work into this and have a good system down so far with effects for low health and blood loss. More work will be done.
Last edited by toxiciron
on 27.07.2012, 15:51, edited 2 times in total.