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3ds Max Export Scaling (Solved)

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HWJohn
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Re: 3ds Max Export Scaling (Not Solved)

Postby HWJohn » 31.07.2012, 23:22

This file worked in my 2010 copy, so try it:


http://www.tfe-alliance.netne.net/files/oil_drum_2010.max
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Mika
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Re: 3ds Max Export Scaling (Not Solved)

Postby Mika » 01.08.2012, 14:49

Your model is not correctly resetXformed. You are in the polygon subselection of your model in you modifier stack. Your model still is scaled up to 300% and thus appears at only a third of it's size in CryEngine.

Do this, just to get back to basics:
1. Unlink everything (you don't need the dummy there anyway)
2. Collapse you entire modifier stack on the oil_mesh
3. ResetXForm the oil_mesh
4. export the oil_mesh

With the above steps, the model looked just fine in CryEngine after export. You can then relink the phys proxy, though with a polycount this low, you might just as well just use the entire mesh as proxy by choosing that option in the material.

By the way - the units in your max file are set to meters, not centimeters.
HWJohn
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Re: 3ds Max Export Scaling (Not Solved)

Postby HWJohn » 03.08.2012, 00:39

That is not working for me, and I don't know what I'm doing wrong. Can you link the file you fixed so I can take a look top see what I'm doing wrong? I collapse the stack and Reset Xform but it did nothing.
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twitchythumbs
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Re: 3ds Max Export Scaling (Not Solved)

Postby twitchythumbs » 04.08.2012, 02:12

Wow, this thread exploded!

I'm on vacation right now but will be back on the 8th.
Ill post the file when i get back. Thanks for the responses.
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Darksteps
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Re: 3ds Max Export Scaling (Not Solved)

Postby Darksteps » 06.08.2012, 02:22

I couldn't open it with MAX 2012
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Mika
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Re: 3ds Max Export Scaling (Not Solved)

Postby Mika » 06.08.2012, 16:32

Hi there,

I attached the fixed file to this post (it is inside a rar file).
Also, so that you can follow the steps, I created a quick video showing the steps I took one by one - I figure this will be more helpful when you want to fix your own file.



Note that I deleted the dummy, because it is unneeded.
Also I deleted the phys proxy, only so that I could work on the actual mesh, since that was where the troubles lie. Generally I recommend creating the phys proxy last.

@twitchythumbs
If this helped you solve your problem, it would be great if you could please change the topic of your original post to (Solved) instead of (Not Solved).
Attachments
oil_drum_2010_fixed.rar
(22.9 KiB) Downloaded 26 times


 
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