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RPG-7

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alfeu
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RPG-7

Postby alfeu » 01.08.2012, 03:54

hello, was wondering how do I add a rocket launcher on the engine, because several factors to take into account how the output of the projectile and the application of a new warhead, because it takes into account the rockets should disappear in the backpack which can only carry three warheads ?(
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chughes27
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Re: RPG-7

Postby chughes27 » 01.08.2012, 09:24

Maybe take a look at CryENGINE's default rocket launcher XML file? Reference that for your own RPG.
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alfeu
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Re: RPG-7

Postby alfeu » 02.08.2012, 00:36

the warhead must disappear
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chughes27
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Re: RPG-7

Postby chughes27 » 02.08.2012, 00:38

Can't really help you with that, I was just making a suggestion. Sorry mate.
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CPU: AMD FX 6100 @ 3.4GHz
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Case: Zalman Z11 Plus HF1
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alfeu
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Re: RPG-7

Postby alfeu » 02.08.2012, 03:32

I'm creating a dragunov and btr-90
I'm with many doubts ?( ?(
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alfeu
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Re: RPG-7

Postby alfeu » 08.08.2012, 23:46

?( ?( ?(
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marcinLDZ
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Re: RPG-7

Postby marcinLDZ » 09.08.2012, 00:31

Create BTR.
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alfeu
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Re: RPG-7

Postby alfeu » 21.08.2012, 02:26

BTR UPDATE
is currently only modeled as rpg :cheesy:
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RaZoR-FIN
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Re: RPG-7

Postby RaZoR-FIN » 21.08.2012, 07:37

alfeu wrote:BTR UPDATE
is currently only modeled as rpg :cheesy:


That's some damn nice modeling.
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Gaming Arts
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Re: RPG-7

Postby Gaming Arts » 21.08.2012, 09:46

Wow that is very good modeling. Keep up the good work
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marcinLDZ
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Re: RPG-7

Postby marcinLDZ » 21.08.2012, 22:31

Look very nice.
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alfeu
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Re: RPG-7

Postby alfeu » 22.08.2012, 02:50

Thank'm doing the best possible
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iSqueezee
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Re: RPG-7

Postby iSqueezee » 22.08.2012, 11:02

Looking good mate ;)
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alfeu
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Re: RPG-7

Postby alfeu » 23.08.2012, 01:44

CHASIS INFO
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CHASIS
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ceylonfarmer
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Re: RPG-7

Postby ceylonfarmer » 23.08.2012, 03:34

Awesome hard surface modelling man :)) keep it up :)) But did you use pro boolean to make the tires?
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