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My Stuff [Detail map magic]

Use this section to show off your CE3 assets


 

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themodman101
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Re: My Stuff [Date palm in ce3]

Postby themodman101 » 07.04.2012, 23:15

hehe, I was saying the top seems a little Small. But the reference that I'm looking at for the palm tree is like that too, so nothing is wrong with it. Just might be a little more interesting if you flesh it out just a liiiiitle bit :)
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Mr. Kidnapper
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Re: My Stuff [Date palm in ce3]

Postby Mr. Kidnapper » 08.04.2012, 00:54

Erryone loves leafy trees.
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Olli.
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Re: My Stuff [Date palm in ce3]

Postby Olli. » 11.04.2012, 22:35

some pillars for a scene im working on..

Image

still no tesselation :(
http://www.TriangulateMesh.com
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Talvipakkanen
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Re: My Stuff [Some pillars]

Postby Talvipakkanen » 12.04.2012, 07:09

Pillars look just nice  :)
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
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Olli.
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Re: My Stuff [Some pillars]

Postby Olli. » 12.04.2012, 20:00

Image

tiles
http://www.TriangulateMesh.com
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Olli.
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Re: My Stuff [Tiles]

Postby Olli. » 12.04.2012, 22:43

loving the blend layer:
Image

just need to fix that seam between mesh/terrain with some decals and it'll look great
http://www.TriangulateMesh.com
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da3dsoul
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Re: My Stuff [Tiles]

Postby da3dsoul » 13.04.2012, 01:36

I want that sand texture. I want it...
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Maximum-Dev
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Re: My Stuff [Tiles]

Postby Maximum-Dev » 13.04.2012, 17:07

Really your sand texture is much more needed than everything :) drop it here xD
Image

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Olli.
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Re: My Stuff [Tiles]

Postby Olli. » 28.04.2012, 13:30

what i made last week:
Image
Ignore the smoothing errors.. its just a very crappy blockout. Currently im doing a fullbody repass to make the smoothing perfect and also to incorporate a lot more details.
http://www.TriangulateMesh.com
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Talvipakkanen
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Re: My Stuff [f35 blockout]

Postby Talvipakkanen » 28.04.2012, 15:01

I just like the clean appearance  :D
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
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Olli.
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Detail Map Magic

Postby Olli. » 01.09.2012, 23:14

So tonight I was looking around my level, and I noticed that my road lane texture was pretty low quality up close, so I figured I'd have another crack at it.
Heres the results:
Image
http://www.TriangulateMesh.com
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AndrewStifter
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Re: My Stuff [Detail map magic]

Postby AndrewStifter » 01.09.2012, 23:32

I really like that mtl you have for the metal of the Beretta, I am curious if you used detail bump for the brushed steel or if that's just spec?

Olli. wrote:I have a crapload of stuff to post, and making a seperate thread for every single asset would take up an inconsiderate amount of forum space, so ill just post everything in this thread instead. I'll keep the ce3 fp arms asset seperate from this thread since thats sort of an as-is community asset, but everything else i'll post here from now on.

Tiles:
Image

Pillars:
Image

Date palm in ce3:
Image

92FS is done now
Image

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CryStalker
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Re: My Stuff [Tiles]

Postby CryStalker » 01.09.2012, 23:43

Maximum-Dev wrote:Really your sand texture is much more needed than everything :) drop it here xD


Dude, don't post "i want this, i want that" go learn how to make it yourself, you're posting off topic stuff :(

--
Olli, great job on the sand mate. And the tiles looks really good too, handpainted IIRC?

--

Image

Dat metal... :P

This is supreme quality, I really love your style. Well done man :) How big are the textures? I'm guessing either a 1024x1024 diff, with same spec / normals / gloss?
Image
Sometimes the small stuff does matter

Lavizh wrote:This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
Graph
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Re: My Stuff [Detail map magic]

Postby Graph » 01.09.2012, 23:43

:envy:



:cheesy:
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Olli.
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Re: My Stuff [Detail map magic]

Postby Olli. » 01.09.2012, 23:49

that render was actually done in mental ray, but its just a diff/spec/norm setup with raytracing for env map

why is everyone commenting on like year old stuff :(
http://www.TriangulateMesh.com
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