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Natural Mod for Crysis

Use this section to show off your CE2 modifications


 

jupiee
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Postby jupiee » 27.12.2007, 21:25

Originally posted by modsuki
Originally posted by jupiee
for me there is no level which looks rly sunny.
it looks all the time like a cloady november day


Yeah. it looks cloudy & rainy.
In the first place, I feel Novenber or December lighting in Crysis. :rolleyes:


yep and actually I like crysis the most when its sunny because you see all the details and textures much better.

And how can I add multiple tods to a map ? there some custom maps out which have dynamic daynight lightning.
kernel64
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Postby kernel64 » 27.12.2007, 21:46

Personally, I think it's great, I like the cold render, it reminds me the cold shaders setting in Far Cry. It makes Crysis look REAL.
jupiee
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Postby jupiee » 27.12.2007, 22:34

when I say more sunny, I mean something like this :

Image
Last edited by jupiee on 27.12.2007, 22:35, edited 2 times in total.
acidron
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Postby acidron » 28.12.2007, 00:50

Just tested the mod. I am agree with opinoins above thet it is too dark.
Here is what I get with VeryHigh DX10.
Image
I am sure it is impossible to get so dark picture in August in place so close to the equator.
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pydon
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Postby pydon » 28.12.2007, 02:07

Thanks for your comments. I'll give what the audience is asking for: more HDR. ;)

The fog color on "Ascension" is also on my todo list. It is too red/pink in the last part of the mission.

Screenshots with the modifications will arrive soon...
Last edited by pydon on 28.12.2007, 02:50, edited 1 time in total.
jupiee
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Postby jupiee » 28.12.2007, 03:11

Originally posted by pydon
Thanks for your comments. I'll give what the audience is asking for: more HDR. ;)

The fog color on "Ascension" is also on my todo list. It is too red/pink in the last part of the mission.

Screenshots with the modifications will arrive soon...


thats great :)) I just want to ask if there will be a update any time.

Maybe you can make the sun and his light a very little bit more yellow,like in the default game.
This way it looks more like a natural summer day.But you have to pay attention,to much yellow looks like vanilla and not that realistic.you have to keep the realistic and clear look.

gn8 I looking forward for the new pics :D

edit: if it is not too much trouble ,you could release one tod with all daytimes.
So it would be optimal to use it for custom maps with 24 h circle.And maybe other peoples like also to edit finished custom maps and have a use for such a 24h tod.
Last edited by jupiee on 28.12.2007, 05:04, edited 1 time in total.
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Clivey
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Postby Clivey » 28.12.2007, 14:05

looks nice gj :))
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pydon
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Postby pydon » 28.12.2007, 17:57

Here are the modifications I have done for now. More sun intensity, less ambient fog, deeper shadows and a little bit more HDR.


Village map near midday:

Image Image

Image Image

Image Image

Image Image

Image Image


In fact, it demanded more work I thought, because the modification of the HDR rate acts more has a "gamma" or "luminosity" setting than a real "sun intensity" factor. Fog may need some adjustments.
Last edited by pydon on 28.12.2007, 18:01, edited 2 times in total.
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Yazer
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Postby Yazer » 28.12.2007, 18:16

Does it work on medium or low shaders and shadows, other's high?
jupiee
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Postby jupiee » 29.12.2007, 00:53

yeah,that looks better.
but its hard to say if you are not ingame.
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pydon
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Postby pydon » 29.12.2007, 01:11

Originally posted by Yazer
Does it work on medium or low shaders and shadows, other's high?


Shaders must be set on high, especially for HDR: r_HDRRendering=1

You may activate sunshafts and sunrays with these cvars: q_Renderer=2 and r_sunshafts=1.


Other settings than shaders do not need to be set on high quality, as far as I know.
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pydon
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Postby pydon » 29.12.2007, 19:22

Here's Village, the render corresponds better to a sunny day in August.

Changelog for version 1.1:
-more lighting, especially in the morning
-deeper shadows
-better ambient fog


I'll upload this map in a couple of minutes.

Image Image Image

Image Image Image

Image Image Image

Image Image Image

Image Image Image

Image Image Image

Image Image Image
Last edited by pydon on 30.12.2007, 03:12, edited 3 times in total.
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spacehoshi
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Postby spacehoshi » 29.12.2007, 19:35

yeah 1.1 looks quite good ... did you change the sunset settings too?
Image
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pydon
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Postby pydon » 29.12.2007, 20:00

If you refer to the first version of Island (beta 1), the dawn has been fixed in version beta 2. Otherwise, the morning is brighter too in version 1.1.



The map "Village" with the latest modification is available for download:

Natural Mod 1.1 Village map (test version) (RapidShare, 34 Mo)

For installation, just extract the level.pak in your "...\Crysis\Game\Levels\Village" directory.


(please do not link the file, it will be erased when the complete pack v1.1 is released)
Last edited by pydon on 29.12.2007, 20:40, edited 1 time in total.
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Dark shadow
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Postby Dark shadow » 29.12.2007, 22:24

Can you please tweak the colors a bit? I personally think that the colors are too "washed out". and maybe too grey.
And why dont you post your custom tod? :rolleyes:
-> SQUAD COMMANDER - a complete squad at your commands - go wherever you want / do whatever you want
----------
-> MAXIMUM CHALLENGE - a complete SP modification - the real hard campaign / more enemies / more action
----------
-> TANA's: Tactical Alien Nanosuit Attachments - Alien nanosuit attachments to expand and increase your abilities
----------
-> AGILITY FLOWGRAPH - Do amazing wall runs and jumps, grab edges and climb and jump everywhere. Have fun!


 
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