Originally posted by kkbbcute
You may be right, but the implementation of the fog adds to the "ambience" some extent-I think... Is there a way to do it such that people who dont want it can just scrap it while people who want it can keep it.
Originally posted by Haloking365
Amazing mod pydon. One suggestion though. Fog only occurs in the mornings at sunrise, and by swamps and bodies of water. So, for example, fog by the river in Relic would be appropriate, or near the sides of mountains. But just throwing fog into places that dont make any sense just looks ugly to me.
Just a suggestion to make your mod better! Awesome job!
Originally posted by extraterrestrial
But when you look at this: http://homeweb1.unifr.ch/donzallp/pub/Articles/Crysis%203/images10/ImageB015.jpg
You see nothing, its like playing a 10 years old game. I like most of the changes in your mod, but i cannot live with the fog. It is so beautiful to enjoy the visibility in Crysis and the fog destroys all.
Originally posted by GODzilla
@pydon: I have a request: I've currently reached the level "Awakening" and I noticed that when I zoom at the big mountain (using the binoculars) I see suddenly fog "spawning". I'm not sure if this is a general limitation of the engine (some kind of particle-LOD changing with the distance), but if not, I think it should be fixed. Either by adding thicker fog for the normal view (when you see it from far away) or by reducing the fog that appears when you look at it with the scope / binoculars.
Possible? Thanks in advance. And keep it up.
Originally posted by TYRANICK
Could of sworn it was water vapour, not just air.
Anyway i would to be able to see every single fine detail from any distance so i reckon the fog could be reduced a little...is there no way to like "layer" the fog so its denser and lighter at variable distances?
Still im hella gonna try this asap...STILL...my computer has not arrived back yet