I decided to build a solo map, without scenario but with quality details.
The atmosphere is very industrial, far from the crysis tropicals maps I had put an end to this f*****g green everywhere, this map contains several areas
(parking / destruted building / dielectick house / local / alley ...) All assets have been created under 3dsmax then textured and imported under the engine,
the goal being customized for a maximum of props. Later as the progress, i'll integrated Soft particles like wind / rain / fog area...and dead vegetation and dirty grass.
The majority of building are open for player and texture size max are 512 x 512. For the moment i dont tweak shader for all asset its in progress (normal map / specular / detail map ...)
I'll try my best to update this topic every week.
CC Welcome. :rolleyes: