I'm working on a map based (very loosely...very very) on an island chain in the South Atlantic ocean, the Kerguelen Archipelago. I was able to modify a relief map of the archipelago and use it as my starting heightmap. I have, for obvious reasons, scaled the map down a lot, so its nowhere near the size of the actual archipelago. However, it shares the shape, and looks very glaciery...so I'm happy.
Heres two screens, the first being a map of the Kerguelen Archipelago, the second being my ingame (all objects are hidden
) rendition;(The map is oriented upside down to clarify the resemblance)
The map is going to be objective heavy, but also very open ended. I will give the player a lot of secondary objectives, none of which absolutely have to be completed (else they would be primary....). If I can get it right with the flowgraph editor (which right now I am very unfamiliar with in terms of node functionality), the completion of a secondary objective may, for instance, allow other secondary objectives to be activated and completed later on in the mission. The player will have a lot of room to explore, I plan to create about 10 places the player can choose to start his mission from, and hopefully I can implement that well by making the plane (C17, right?) he jumps out of actually move across the map, giving the player the choice of where parachute in.
I also plan to (again if the flowgraphing part clicks in) script some random weather changes (and hopefully some corresponding gameplay and AI changes). If all goes as planned, these changes could effect everything from basic AI vision and hearing, the ability of AI to alert each other across the map (if you are spotted and they alert each other, they will remain alert to some degree the remainder of the map) via satellite radio, whether enemy helicopters can chase you down and drop troops, or even the way you are evacuated from the island once the map is complete.
So this map is also going to be very flowgraph intensive, if anyone wants to offer help send me a pm so I know I can come to you when I have specific questions.
Obviously I don't have much to show (at this point I'm posting mostly to keep myself motivated to keep working on the map) right now, but last night I drew up a map of the island on a sketchpad, with plot notes, general object placement, and some important design ideas. So I should be able to whip up the basic map pretty quick since I have a "beta" layout setup already.
Anyways, I'll be updating this frequently with screenshots and news and probably questions. Any suggestions are welcome.