Forums Gallery LOGIN |REGISTER

XSI - Tutorial and Resource Collection

Topics about 3DS Max, Softimage, Maya, Photoshop, and various other software packages.


 

User avatar dragonrul55
Intern Dev
Intern Dev
 
Posts: 142
Member since: 21.01.2008, 18:44
Likes: 0

Postby dragonrul55 » 01.03.2008, 21:02

Here's a sereis of vid tutorials that a lot of people reccomend: Colt 1911 XSI video Tutorial
I'm gonna check them out later today.
User avatar rus53ll
Just getting started
Just getting started
 
Posts: 17
Member since: 24.11.2007, 20:03
Likes: 0

Postby rus53ll » 20.03.2008, 22:54

Thanks these tutorials is exactly what i was looking for, i just got into modeling and animating and looking around for good tutorials.
User avatar SamBusters
Has seen it all
Has seen it all
 
Posts: 15142
Member since: 27.10.2007, 20:48
Location: Nottingham, UK
Likes: 0

Postby SamBusters » 20.03.2008, 22:57

Nice to hear the resources are helping out :)
User avatar [HP]
Senior Developer
Senior Developer
 
Posts: 941
Member since: 17.11.2007, 21:25
Likes: 0

Postby [HP] » 22.03.2008, 15:34

Thank you very much for updating this thread McGinge, awesome job!
User avatar SamBusters
Has seen it all
Has seen it all
 
Posts: 15142
Member since: 27.10.2007, 20:48
Location: Nottingham, UK
Likes: 0

Postby SamBusters » 22.03.2008, 15:55

No problems; keep em coming guys! :)
User avatar SamBusters
Has seen it all
Has seen it all
 
Posts: 15142
Member since: 27.10.2007, 20:48
Location: Nottingham, UK
Likes: 0

Postby SamBusters » 25.03.2008, 20:05

Updated with the official XSI How To Make Destructible Objects
User avatar Dandi8
Junior Dev
Junior Dev
 
Posts: 284
Member since: 14.12.2007, 04:04
Location: Mars
Likes: 0

Postby Dandi8 » 28.03.2008, 00:54

I feel unofficial now... XD
I knew I should've made a video-tutorial.
User avatar Bellsey
Skilled Developer
Skilled Developer
 
Posts: 622
Member since: 24.02.2008, 04:35
Location: London, UK
Likes: 0

Postby Bellsey » 29.03.2008, 18:09

lol, you were my muse :)

I did mention though in another thread, some credit to you, as your PDF is a great starting point.
Graham Bell
Application Specialist - Autodesk
AREA blog

Any opinions expressed here are my own and do not represent those of my employer
User avatar Dandi8
Junior Dev
Junior Dev
 
Posts: 284
Member since: 14.12.2007, 04:04
Location: Mars
Likes: 0

Postby Dandi8 » 29.03.2008, 22:23

Thanks, that makes me feel better :P At least one soul is still with me :)
User avatar mangobyebye
Producer
Producer
 
Posts: 1918
Member since: 16.12.2007, 06:20
Location: Florida, USA
Likes: 0

Postby mangobyebye » 09.04.2008, 22:37

Are there any tuts for exporting cga files for vehicles?
Image
User avatar i3D_Jack
Just getting started
Just getting started
 
Posts: 17
Member since: 23.02.2008, 03:15
Location: Miami
Likes: 0

Postby i3D_Jack » 29.06.2008, 17:38

Image
User avatar IslandDreamer
Just getting started
Just getting started
 
Posts: 6
Member since: 06.06.2007, 19:47
Likes: 0

Postby IslandDreamer » 06.06.2009, 05:35

Now that Autodesk has consolidated the Softimage Community in the Area, all the official tutorial links in this thread are dead.
User avatar Bellsey
Skilled Developer
Skilled Developer
 
Posts: 622
Member since: 24.02.2008, 04:35
Location: London, UK
Likes: 0

Postby Bellsey » 06.06.2009, 14:51

the tutorials are all still there though, so don't think that if the links here are dead, they've been removed. Everything was transferred across, it's just in a slightly different place.

The whole Area site is being redesigned so a number things have changed.
Graham Bell
Application Specialist - Autodesk
AREA blog

Any opinions expressed here are my own and do not represent those of my employer
User avatar Javokis
Just getting started
Just getting started
 
Posts: 44
Member since: 15.10.2009, 02:53
Likes: 0

Postby Javokis » 13.11.2009, 13:33

Anyway someone can do a tutorial like this:

[YOUTUBE]sknm9_CuHps[/YOUTUBE]

...in the context of Crysis? I tried doing this using the base XSI animation>character options. Unfortunately, the Crytek Plugin doesn't recognize the joints.

Would be nice to be able to build custom skeletons /w hit locations even if it is hard work.
Last edited by Javokis on 13.11.2009, 13:34, edited 2 times in total.
User avatar fligmin
Senior Developer
Senior Developer
 
Posts: 802
Member since: 23.09.2008, 15:36
Likes: 0

Postby fligmin » 17.01.2010, 19:31

Um A lot of links dont work in this. LOL Figured I would try this out - Never realized it was free for moding. Any way looks complicated and I really don't even know where to begin. Trying to figure it out but everything I seem to want to follow is broke.

Got it instaled and have the right views. Will continue looking around and sure ill start to figure it out.

Any way a lot of the links I was after were broke,