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Realistic Forest

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test
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Realistic Forest

Postby test » 16.06.2008, 04:32

just different tods , same area

i'm curently remaking all my models and textures , like on those 2 first pics , its actually the same size , just better use of maps and stuff that i have learned, more to come .



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Last edited by test on 02.10.2008, 01:43, edited 52 times in total.
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Adius_Omega
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Postby Adius_Omega » 16.06.2008, 04:39

Looks great. Are you ever going to release any of your maps?

Alot of your stuff looks great because you seem to be great with working with textures.
Those little plants look astonishing as well.

Do they have physics like Crysis plants as well. I am assuming they don't.
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Rad15
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Postby Rad15 » 16.06.2008, 04:42

test as usual i love your work :) Hope you release an asset pack to the community of all your awsome models and maps. This looks amazing though, cant wait to try the finished product of this.

EDIT: I saw you were looking for suggestions, hmm add more scattered objects such as wood, broken branches and such, what you would find in a forest, would be really nice if the tree branches could break :)
Last edited by Rad15 on 16.06.2008, 04:45, edited 1 time in total.
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Omen_66
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Postby Omen_66 » 16.06.2008, 04:43

wow, at first I thought those were the real photos and you were going to try to replicate them.
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crazyeyezkillah
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Postby crazyeyezkillah » 16.06.2008, 04:43

That is pretty amazing, you releasing them? Some would fit well with my map.. ;)

EDIT: Some of it looks Photoshopped to me... If it isnt its very good.
Last edited by crazyeyezkillah on 16.06.2008, 04:46, edited 1 time in total.
test
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Postby test » 16.06.2008, 04:53

they dont bend or break yet , but im gonna learn how to do it , i want every plant/tree to interact .

i still have alot of work to do .


i want it to be as close as possible to the real deal .

i might release my models once im done if people are interested .

EDIT : i only photoshop my stuff to resize the images , this is all in realtime
Last edited by test on 16.06.2008, 04:55, edited 1 time in total.
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Rad15
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Postby Rad15 » 16.06.2008, 04:59

sweet, hope you do release your stuff, would be greatly appreciated by community. Also, the plants seem abit to bright in my opinion, i dunno, they just seem to stick out more lol, maybe darken them abit?? I dunno, they still look great, cant wait to see more.
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Graph
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Postby Graph » 16.06.2008, 05:03

hmm this looks good.
gotta admitt the last one rlly looks too green (maybe the TOD)
did you make a specmap for them too? looks nice and reflecting on the right of the 2nd pic.
edit: i'd make the branches for the small (rlly small) ones darker (not brown but darker)

c ya
Last edited by Graph on 16.06.2008, 05:13, edited 2 times in total.
Brutus01
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Postby Brutus01 » 16.06.2008, 05:39

Originally posted by test
they dont bend or break yet , but im gonna learn how to do it , i want every plant/tree to interact .

i still have alot of work to do .


i want it to be as close as possible to the real deal .

i might release my models once im done if people are interested .

EDIT : i only photoshop my stuff to resize the images , this is all in realtime


I think releasing the map you're working on, once finished, would make a lot of people happy.
test
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Postby test » 16.06.2008, 05:47

yes you guys are right , they are a little bit too saturated , and yes i should make the branches on the small ones a little bit darker , not that much tho .


keep posting ideas tho , i started this today , it will get better and better with time .

this is a real pic , not ingame ... :rolleyes:

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Rad15
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Postby Rad15 » 16.06.2008, 05:55

lol, you sure test that pic isnt ingame ;) You could probably match that pic if you wanted to :D hmm, well i can see how detailed those small plants are, what is the fps hit on those and memory usage?? You should create a vegitation thread, you should also make a nice countryside map in my opinion. Hope you can get destructability in though, what you could do is make a breakable surface/material for the big trees on the outside and watch bullets and nades blow it to bits lol. Cant suggest anymore cuz this looks really good so far.

Off Topic: Have you looked into procedural destructability for your urban buildings?? I will try to find vids on games taht use them like Battlefield Bad Company.
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Sagan
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Postby Sagan » 16.06.2008, 06:40

Originally posted by test


this is a real pic , not ingame ... :rolleyes:



:easter: This comment is as worthy as your awesome work.
davidhye
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Postby davidhye » 16.06.2008, 07:38

wow! those look incredible!
the only thing that gave it away were rocks!

when i saw the 1st picture, i though that's the reference picture, and the ones below would be in-game but wow!
great work, can't wait to see more!
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Postby xenobli » 16.06.2008, 07:51

It might just be me, but do these cast shadows??
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jaraldo
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Postby jaraldo » 16.06.2008, 07:55

WOW! i totally thought those were real photos and you were planning to imitate them. Excellent work .. especially the textures. This is the most realistic forest i have seen yet. i hope you release it eventually :D


 
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