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"Niveus" Castle - Medieval map.

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Kridian
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Postby Kridian » 22.08.2008, 22:59

Framerate?

The ambient occlusion is out of control with this engine, but the work is top-knotch!
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Mecius
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Postby Mecius » 22.08.2008, 23:00

Dude thats fing amazing, I can't wait to play it.
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BloodShadow
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Postby BloodShadow » 22.08.2008, 23:09

Wow amazing. 8o
It looks like Assasins Creed. :)
DuF73n
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Postby DuF73n » 22.08.2008, 23:20

NO!!..... it looks better than assasins creed...... wow....when will it be released??
Omen_66
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Postby Omen_66 » 22.08.2008, 23:25

Please release as a multiplayer map for warhead :D. You can work on singleplayer later.

btw you just made me piss my pants in amazement.
Last edited by Omen_66 on 22.08.2008, 23:25, edited 1 time in total.
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Fedayk1n
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Postby Fedayk1n » 22.08.2008, 23:25

Like what my other modders say.

OMG !

its so butifull i need to cry ;(
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Roger3d
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Postby Roger3d » 22.08.2008, 23:49

yes it looks stunning

can we have some answers please as to the following -

1 - your pc spec and gfx card ?

2 - frame rate ?

3- poly counts of the models ?

4- edited - you answered this in post 1 - apologises )

5- are the buildings enterable - do they have floors - doors - windows , are the interiors shelled ? - can the player enter properly etc ?

appreciate your clarification on these points for us all to mull over

i am personally a very big fan of castles

thanks :-)
Last edited by Roger3d on 22.08.2008, 23:56, edited 2 times in total.
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intrepidbiped
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Postby intrepidbiped » 22.08.2008, 23:55

Originally posted by Roger3d
4- are these your models , or did you use a 3d castle builder pack , a few exist on the web etc ?



Originally posted by androkles
All the models are custom: designed, modeled and textured from scratch...
boebi
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Postby boebi » 22.08.2008, 23:56

I myself find it hard to believe someone did that all by himself, you must have gotten help from other people, or used 3rd party models?

It is possible ofcourse...
Roger3d
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Postby Roger3d » 22.08.2008, 23:57

yes oops amended thanks ^

lets all chill down and await clarification )

i hope its all genuine , time will tell - lots of possibilities have crossed my mind , lets wait for the answers from the author )
Last edited by Roger3d on 23.08.2008, 00:07, edited 2 times in total.
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intrepidbiped
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Postby intrepidbiped » 23.08.2008, 00:04

I believe :]

I did go check out his website though (after all, he did give us the URL)

http://www.andrewhasko.com/

Go have a look, he's got other nice stuff there :easter:
Roger3d
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Postby Roger3d » 23.08.2008, 00:08

Originally posted by intrepidbiped
I believe :]

I did go check out his website though (after all, he did give us the URL)

http://www.andrewhasko.com/

Go have a look, he's got other nice stuff there :easter:






the website throws up a virus warning as previously stated - thats using the german avg software , which is good !
Last edited by Roger3d on 23.08.2008, 00:10, edited 1 time in total.
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modsuki
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Postby modsuki » 23.08.2008, 00:11

If we place buildings on map, each model's occlusion proxy & occluders are very very very important.
They can dicrease hidden poly count!!! High poly count make bad performance. Good luck!!! :D
Last edited by modsuki on 23.08.2008, 00:20, edited 2 times in total.
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intrepidbiped
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Postby intrepidbiped » 23.08.2008, 00:15

Originally posted by Roger3d
the website throws up a virus warning as previously stated - thats using the german avg software , which is good !


What does the warning say? It's probably just warning that the site uses javascript to pop up the full screen views of his images.
Roger3d
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Postby Roger3d » 23.08.2008, 00:15

recently i have been building some new buildings and amending existing ones to make them player usuable / enterable etc

thats why i have asked the questions above , to try to bechmark the screenshots in terms of performance etc in sb2 ?


re the virus , i have blocked it etc , so don't know it was embedded in a page - as per the previous post a few pages back !
Last edited by Roger3d on 23.08.2008, 00:16, edited 1 time in total.


 
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