Forums Gallery Downloads LOGIN |REGISTER

Ghost of a Tale

Use this section to show off your CE2 modifications


 

User avatar
seith
Skilled Developer
Skilled Developer
 
Posts: 778
Member since: 29.10.2007, 07:14
Likes: 8

Ghost of a Tale

Postby seith » 21.09.2008, 08:46

Image

Update: 16 May 2010

Someone asked to see some animation a while back, so here is a simple walk cycle done mostly to test attachments with MayaCGF. And, well... so far it seems to be working. :)

(Sorry about the post-stamp size, I don't know how to change the settings on this forum. The video is actually 720p on YouTube)

[YOUTUBE]rxGeEJk-QTc&w=670&hd=1&fs=1[/YOUTUBE]


Update: 24 April 2010

The first pic is a very early WIP of the cell where you start (an obvious nod to the Elder Scrolls games). Note that the set dressing is far from done. What you can't see on the picture is the smoke slowly billowing from the torch, the flickering light, and the mood-setting sound of dripping water echoing against the walls...

For this mod, I'm aiming at going back to the feeling of older games like Dungeon Master, and similar adventure games from the 80s and 90s, as well as the old Penguin Books "Choose you own adventure" series, at the onset of RPGs.

Image


The next picture is a new glimpse at the "Undead Army of the Rat". It's still a WIP, but I have to say, animating those guys is great fun. In game, they're almost 2 meters tall and when they hulk towards you with their rusted scimitars drawn out, it is quite a sight. :)

Image


The last picture is really old and features woefully outdated models and textures. But it helps in getting a feel for the mod, so I'll leave it up for now...

Image


As always, stay tuned... but don't hold your breath! :)

Seith


Related Links:
Seith's Little Island
Atreyu model
Last edited by seith on 16.05.2010, 12:41, edited 2 times in total.
User avatar
---___db___---
Producer
Producer
 
Posts: 1910
Member since: 27.08.2006, 13:33
Location: Austria
Likes: 0

Postby ---___db___--- » 21.09.2008, 08:49

Cool my dear :D

Realy looking forward to see more :)) Looks very cool :easter:
Last edited by ---___db___--- on 21.09.2008, 08:50, edited 1 time in total.
test
Junior Dev
Junior Dev
 
Posts: 123
Member since: 18.05.2008, 10:28
Likes: 0

Postby test » 21.09.2008, 08:50

hi seith , welcome back , i'm pretty sure this mod is going to be as good as your first ( and only ) map

khenaz
User avatar
Fortran
Has seen it all
Has seen it all
 
Posts: 6478
Member since: 27.12.2007, 01:50
Location: Nottingham
Likes: 4

Postby Fortran » 21.09.2008, 09:14

Damm nice looking corner you lifted there! :easter: Great work mate, good to have you back on crymod.
Associate Producer - New World Interactive
User avatar
squeak_38
Executive Producer
Executive Producer
 
Posts: 4643
Member since: 31.03.2008, 11:16
Location: Brisbane, Australia
Likes: 1

Postby squeak_38 » 21.09.2008, 09:20

wow.. already falling in love with this.. great style u have going there
Very high effects on low settings, The Ultimate Low Config
Image
atsest
Producer
Producer
 
Posts: 1450
Member since: 10.02.2008, 13:12
Location: Estonia
Likes: 3

Postby atsest » 21.09.2008, 09:23

I just simply love it :)

are the characters running a custom rig/skeleton?
Last edited by atsest on 21.09.2008, 09:28, edited 1 time in total.
User avatar
Termineitor
Just getting started
Just getting started
 
Posts: 45
Member since: 27.01.2008, 12:32
Location: Canary Islands, Spain
Likes: 0

Postby Termineitor » 21.09.2008, 13:23

Looking forward for more :D
User avatar
seith
Skilled Developer
Skilled Developer
 
Posts: 778
Member since: 29.10.2007, 07:14
Likes: 8

Postby seith » 21.09.2008, 21:54

Thank you all for the warm welcome back! :D

Here are a few technical details:

- They're definitely running a custom rig in Maya. Now the real challenge will be to successfully export that into Crysis. Still waiting for the new compiler from Crytek!

- Textures are place-holders. The materials are simply made up of bits and pieces of existing Crysis textures mixed together in "strange" ways (mattress, alien spikes, hillside cafe, etc...). Which is actually a great way to quickly prototype stuff.

- In terms of geometry density they're really on the low-res side. An average Crysis nanosuit+attachment is a bit less than 18k polys, while they are a bit above 13k. So plenty of room to refine and optimize things.


(I have to say looking at the screenshot that they are in the shadows here, and that really does not flatter the textures/materials at all...)
User avatar
Termineitor
Just getting started
Just getting started
 
Posts: 45
Member since: 27.01.2008, 12:32
Location: Canary Islands, Spain
Likes: 0

Postby Termineitor » 29.09.2008, 15:53

Update?
User avatar
CoD511
Honourable Member
Honourable Member
 
Posts: 6354
Member since: 21.12.2007, 04:15
Location: Western Australia
Likes: 12

Postby CoD511 » 29.09.2008, 15:58

Patience is everything... Updates can take weeks ;)
Last edited by CoD511 on 29.09.2008, 16:01, edited 1 time in total.
User avatar
Black Rainbow
Has seen it all
Has seen it all
 
Posts: 6198
Member since: 21.01.2008, 11:28
Location: 52°21'25.06"N 4°56'48.42"E
Likes: 0

Postby Black Rainbow » 29.09.2008, 16:07

Looks pretty amazing...I especially love the crossbow...
User avatar
Exodus
Producer
Producer
 
Posts: 2479
Member since: 24.02.2008, 15:56
Location: Location: Location: Location:
Likes: 0

Postby Exodus » 29.09.2008, 16:11

Looks amazing, cant wait to see it ingame !
[url=tinyurl.com/49aty4]Image[/url] [url=tinyurl.com/4dk6we]Image[/url]
Quitted modding.
User avatar
vizzart
Developer
Developer
 
Posts: 229
Member since: 13.03.2008, 11:17
Location: Germany
Likes: 0

Postby vizzart » 29.09.2008, 18:58

That are great news. I liked wandering on you little (little) island and have a picnic sometimes. ;) It has a great atmosphere.
So i really look forward to explore your upcoming creation.
Image
Ottoman
Junior Dev
Junior Dev
 
Posts: 100
Member since: 26.02.2008, 22:58
Location: Germany
Likes: 0

Postby Ottoman » 29.09.2008, 19:09

he's the best animator here on crymod,so i bet it will be amazing :)
JakeCake
Skilled Developer
Skilled Developer
 
Posts: 721
Member since: 11.02.2008, 22:58
Location: Denmark
Likes: 0

Postby JakeCake » 29.09.2008, 19:13

Originally posted by Ottoman
he's the best animator here on crymod,so i bet it will be amazing :)


Sounds great, can't wait to see more!


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community