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Chameleon Mod beta release

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Starwaster
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Chameleon Mod beta release

Postby Starwaster » 26.09.2008, 04:13

Let's play 'Where's Nomad?'

Version 1.0 - Beta Chameleon Cloak Mod. Please submit feedback: bug reports and feedback on chameleon visual effect.

Instructions: To use, unpack the rar file to your Crysis directory. Use the included shortcut to run Crysis or load Chameleon from the Mods menu.
Use the 'K' key to cycle cloak styles. If they won't cycle then try creating a new profile and then a new game.

Missing from mod menu. Reuploading corrected file. For now, please load by appending -mod chameleoncloak to the end of your shortcut target. Shortcut attached to this message

Provides 3 cloak styles
Original - Near Total Invisibility. High energy usage, cannot attack
Chameleon - Dynamic camo. Low energy usage, can attack through cloak
Thermal - IR invisibility. Low energy usage. Can attack through cloak.

Chameleon is NOT invisible! Just changes the surface color to match the background. Should be VERY ineffective against AI, but I'm not sure that part is working properly so please give feedback on that. One other thing to watch out for is HDR settings: HDR settings can greatly affect the appearance. Seems ok at high settings.

HAS HAD NO TESTING IN ANY MULTIPLAYER ENVIRONMENT

Thermal frosts up your exterior and weapons so that aliens can't see you with their IR vision.

Fixes long standing but little known bug where NK suit helmets don't show nanosuit effects (strength, speed, etc)

Restores missing 'nanosuit defense effect'

No source code with this release, that will follow soon.
Attachments
ccmod1.jpg
ccmod1.jpg (270.98 KiB) Viewed 7501 times
Last edited by Starwaster on 19.04.2009, 19:27, edited 10 times in total.
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MWF
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RE: Coming soon... to a nanosuit near you.

Postby MWF » 26.09.2008, 04:18

What is Nomad wearing??( I honestly have no idea, other than that he's cloaked with a ghillie suit on. And do you think you could attach an image with better quality?
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Starwaster
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RE: Coming soon... to a nanosuit near you.

Postby Starwaster » 26.09.2008, 04:41

As soon as I get some better screenshots.

And no, it's not a ghillie suit. (someone has made one though)

No, it's something that's been talked about before on these forums.
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RE: Coming soon... to a nanosuit near you.

Postby squeak_38 » 26.09.2008, 04:46

well the guns give away where he is.. but the cloacked area looks like he has something on his ass....?
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Postby Wedgetail » 26.09.2008, 04:50

That's awesome, but what exactly is it? lol
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Postby megaqgzqgz » 26.09.2008, 04:53

Is it the original cloak from the aplha stage's? Like you become clear and like the suit becomes white and your suit takes the texture of the ground?
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Postby Gandhi2 » 26.09.2008, 04:54

Isn't that taking the texture of the whatever is in front of opposite surface and applying it to the nanosuit?
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Postby CompanionCake » 26.09.2008, 05:03

Is this the really old version of the nanosuit's cloak mode?
Last edited by CompanionCake on 26.09.2008, 05:03, edited 1 time in total.
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Postby ral1239 » 26.09.2008, 05:23

Sweet!! its like solid snakes cloak mode in metal gear 4!
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Postby Starwaster » 26.09.2008, 05:42

Originally posted by CompanionCake
Is this the really old version of the nanosuit's cloak mode?



It is a chameleon effect but it is not the old version. The old version is in there btw as part of the cloth shader but it's hard to get it to return any useful colors.

In fact, I suspect that the chameleon effect screenshot was somewhat staged, in that whoever took the shot had to position himself just right until it matched the surrounding environment.

When I was playing with it, typically what would happen is that it would return weird colors like solid blue or purple, or ranging from yellow to green to blue.

If you want to see what it looks like, just go edit normal nanosuit texture (and also the arms texture under weapons) in the sandbox material editor. One of the shader param generators has an option to enable chameleon. Then just go to game mode. From what I can tell it was supposed to use the probe or socom environment map tinted by the surrounding colors. Or something.

Anyway it was buggy so I ended up making my own chameleon effect.
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Other info

Postby Starwaster » 26.09.2008, 06:52

To answer some of the questions asked:

Technically, the shader is opaque since I force the alpha channel off.

But since it is shaded the same color as what's on the other side of the suit it might as well be transparent. I'm playing around with altering the texture coordinates but then I end up with too much sky color on the suit and I don't like the way that looks.
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Postby smooth » 26.09.2008, 08:50

lol, I don't know about anyone else, but that didn't really answer anything for me...mainly because I don't know what the heck is going on :)

looks cool, though.
do you have to actually stop moving for a bit and slowly start to blend in with your environment?
that's the type of cloak I want, one that doesn't allow people to pop in and out of invisibility at will.
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Postby Black Rainbow » 26.09.2008, 09:01

Sounds cool, would love a "real" cloak mode...
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Postby theGiallo » 26.09.2008, 15:42

waiting for more screenshots :D
[URL=http://www.crymod.com/thread.php?postid=354419#post354419] Image
ImplosiveGrenades New Model WIP[/URL]
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Postby Starwaster » 26.09.2008, 17:45

Originally posted by smooth
lol, I don't know about anyone else, but that didn't really answer anything for me...mainly because I don't know what the heck is going on :)

looks cool, though.
do you have to actually stop moving for a bit and slowly start to blend in with your environment?
that's the type of cloak I want, one that doesn't allow people to pop in and out of invisibility at will.


It's a chameleon effect.

It's taking the textures behind or around nomad (or really anywhere on the screen depending on what texture coordinates I use) and applying that as a texture to his suit.

I don't know if it's possible to introduce a delay and I wouldn't know how. Then again, this isn't complete invisibility anyway. Just an active camoflauge.

This is my first major attempt at shader hackery and it's being done via text editing instead of using something like Composer.

@Giallo, yeah, sorry, I'll see about some more screenshots.

edit: Tried to get a shot of the chameleon effect on a snow level, but it isn't working when the frozen layer shaders are on :(
Attachments
ccmod5.jpg
ccmod5.jpg (166.9 KiB) Viewed 4820 times
ccmod4.jpg
ccmod4.jpg (249.78 KiB) Viewed 4981 times
ccmod3.jpg
ccmod3.jpg (244.12 KiB) Viewed 4759 times
ccmod2.jpg
ccmod2.jpg (205.02 KiB) Viewed 4884 times
Last edited by Starwaster on 26.09.2008, 17:48, edited 1 time in total.


 
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