Forums Gallery Downloads LOGIN |REGISTER

[Release] - Agility Flowgraph v4.0

News regarding Crysis 1 projects


 

SamBusters
Has seen it all
Has seen it all
 
Posts: 15150
Member since: 27.10.2007, 20:48
Location: Nottingham, UK
Likes: 0

[Release] - Agility Flowgraph v4.0

Postby SamBusters » 02.11.2008, 22:00



Welcome to another official Crymod update regarding the amazing Agility Flowgraph asset that has been created by staff member and flowgraph expert Dark Shadow. Just before leaving for a period of absence, he left the latest verison of his innovative flowgraph which the community has embraced; today we've got details of this latest 4.0 version.

Changelog
As part of his improvements, Dark Shadow has fixed a number of bugs and added new features to the flowgraphed feature, which are shown below in the latest 4.0 changelog. To see the entire list of features and to download the latest version of the flowgraph, visit its download database page here.

Changelog v4.0:

Fixes:
  • Randomly unable to pick up items after a ledge grab.
  • Wall run start can be accidentally triggered while pressing the specified keys near dense vegetation.
  • Random camera roll could happen sometimes at the beginning of a wall run.
  • Wall run can be spammed by repeatedly pressing and releasing its activating keys.
Changes:
  • Directional wall run jump.
  • Wall jump direction dependant on the player's approach angle.
  • Player ragdollizes (fall on the ground) after an almost fatal fall.
  • Selected weapon before a ledge grab is automatically re-selected after leaving the edge.

Demonstration Video
In case you haven't seen the flowgraph in action or would like a reminder of this fantastic gameplay addition, we've got a YouTube video that shows off the flowgraph in all its glory.

[YOUTUBE]mwEfpHVerCU[/YOUTUBE]


If you'd like to see more progress from the creator or post your feedback, please pay a visit to the forum thread on Crymod here.

Related Links:
- Forum Thread: Agility Flowgraph
- Download: Agility Flowgraph

- Crymod Staff Team
Last edited by SamBusters on 02.11.2008, 21:13, edited 1 time in total.
User avatar
Fortran
Has seen it all
Has seen it all
 
Posts: 6478
Member since: 27.12.2007, 01:50
Location: Nottingham
Likes: 4

RE: [Release] - Agility Flowgraph v4.0

Postby Fortran » 02.11.2008, 22:05

Fantastic work Darky, easily your best FG to date!
Associate Producer - New World Interactive
User avatar
Black Rainbow
Has seen it all
Has seen it all
 
Posts: 6198
Member since: 21.01.2008, 11:28
Location: 52°21'25.06"N 4°56'48.42"E
Likes: 0

RE: [Release] - Agility Flowgraph v4.0

Postby Black Rainbow » 02.11.2008, 22:05

Amazing work as usual, but I think there should be a limit on repeating walljumps, it's not realistic to be able to scale entire buildings by jumping from wall to wall...
User avatar
worros
Junior Dev
Junior Dev
 
Posts: 123
Member since: 03.08.2008, 23:47
Location: Hungary
Likes: 0

Postby worros » 02.11.2008, 22:06

AWESOME! Like Neo in the Matrix...! :D Prince!! Go to Hell!!! Dark Shadow rule!!!
Really like it! THX! Good job!
RESPECT!
User avatar
nahka^
Just getting started
Just getting started
 
Posts: 28
Member since: 07.03.2008, 01:34
Location: Finland
Likes: 0

Postby nahka^ » 02.11.2008, 22:11

I can see Mirrors Edge mod for Crysis :rolleyes:
Image
User avatar
Black Rainbow
Has seen it all
Has seen it all
 
Posts: 6198
Member since: 21.01.2008, 11:28
Location: 52°21'25.06"N 4°56'48.42"E
Likes: 0

Postby Black Rainbow » 02.11.2008, 22:13

Originally posted by nahka^
I can see Mirrors Edge mod for Crysis :rolleyes:


[WIP] CryEdge - Mirrors Edge Tribute
Arrecoolast
Producer
Producer
 
Posts: 1021
Member since: 27.01.2008, 17:44
Likes: 0

Postby Arrecoolast » 02.11.2008, 22:22

Le nice! :D
User avatar
Andrew.
Executive Producer
Executive Producer
 
Posts: 3246
Member since: 08.03.2008, 21:06
Location: Ireland , Kerry
Likes: 0

Postby Andrew. » 02.11.2008, 22:54

Speechless....
User avatar
Crysis2142
Just getting started
Just getting started
 
Posts: 48
Member since: 02.02.2008, 10:17
Location: Germany I Munich
Likes: 0

Postby Crysis2142 » 02.11.2008, 23:09

thats my favorite flowgraph^^

This Flowgraph with CryEdge....nothing else^^

- Crysis2142
User avatar
MFlash
Junior Dev
Junior Dev
 
Posts: 166
Member since: 10.08.2004, 10:11
Location: Germany
Likes: 0

Postby MFlash » 02.11.2008, 23:19

neat

offtopic:
honestly...
cryedge

CryTek should hire guys who punch people who put 'Cry' into their mods names...
just for the cause... this also may stop the appearing of alot of never finished CryEngine rebuilds of other games

dundundun sad but true
User avatar
CoD511
Honourable Member
Honourable Member
 
Posts: 6354
Member since: 21.12.2007, 04:15
Location: Western Australia
Likes: 12

RE: [Release] - Agility Flowgraph v4.0

Postby CoD511 » 03.11.2008, 03:26

Some good fixes and changes there :)
User avatar
Illerztam
Producer
Producer
 
Posts: 1421
Member since: 22.12.2007, 13:37
Location: Sweden
Likes: 0

Postby Illerztam » 03.11.2008, 10:18

totally amazing...maybe that´s why he´s the FG god :tongue:

but didn´t DS leave for the army?? :rolleyes:
User avatar
NuclearStr1der
Just getting started
Just getting started
 
Posts: 67
Member since: 04.09.2008, 18:09
Location: Cape Town, South Africa
Likes: 0

RE: [Release] - Agility Flowgraph v4.0

Postby NuclearStr1der » 03.11.2008, 15:02

I didn't even know something like this would ever be possible.

That's amazing flowgraphing!
---
Twitter:@NuclearStr1der
Google Talk: Turnthescrewdriver
MSN: struwigm@mweb.co.za
Sutanreyu
Just getting started
Just getting started
 
Posts: 31
Member since: 07.02.2008, 04:58
Likes: 0

Postby Sutanreyu » 03.11.2008, 19:06

All we need is some animations, and it's golden.

This is the sort of thing I've wanted to see in Crysis, before Mirror's Edge did it. :P
User avatar
MWF
Producer
Producer
 
Posts: 2713
Member since: 09.06.2008, 02:18
Location: New England, U.S.A.
Likes: 0

RE: [Release] - Agility Flowgraph v4.0

Postby MWF » 04.11.2008, 02:13

Yeah, I can definitely see this in that Mirror's Edge mod.:D And Nomad sounds so funny getting hurt compared to the American version.:tongue:
I'm not online much. I only post if something catches my eye.


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community