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DarkWater by ZapWizard

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Dxslayer
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Postby Dxslayer » 02.01.2009, 18:23

wow 8o
I'm looking forward to this :))
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Nomad_PL
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Postby Nomad_PL » 03.01.2009, 01:21

Looks coool


p.s zap clear your pm's since i cant pm you
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Black Rainbow
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Postby Black Rainbow » 03.01.2009, 03:02

Looking forward to this, nice to see you're back after a period of apparent absence.
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Deodys
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Postby Deodys » 03.01.2009, 04:11

Looks really great, I was thinking of doing a water map myself but now that I've seen your work I'm blown away!
Offtopic: I take it that you cancelled Zion?
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ZapWizard
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Postby ZapWizard » 03.01.2009, 07:16

Yes, Zion is delayed, probably forever. Mostly due to not liking any story that I had for it. There is an update in the Zion thread on it.

-----------------

Small update...I have found the perfect location for the second half of my map.
It's a North Korean space facility, just off the coast with a connecting harbor. Again real-life works out perfectly.
This weekend I will prototype the area in the editor and see if it fits my needs, it may be too large to do in good time.


-----------------

Here is a teaser shot for ya'll.
Have have a half-a-dozen more, but the rest are spoilers.

Image
Last edited by ZapWizard on 03.01.2009, 07:18, edited 1 time in total.
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ExplosiveBullet
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RE: DarkWater by ZapWizard

Postby ExplosiveBullet » 03.01.2009, 09:21

This looks awesome.
This is goin on my wait list:D
I hope this will as epic, and creative as Castaway.
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TheMegaMaster
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Postby TheMegaMaster » 03.01.2009, 15:07

Originally posted by ZapWizard

Image


Never seen this object before... custom?
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Papas
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Postby Papas » 03.01.2009, 15:11

Great job Zap!Keep updating :]
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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ZapWizard
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Postby ZapWizard » 03.01.2009, 18:42

You have seen that object before, just used in a different way.
On the fleet map there is a hanger where aliens drop though a hole in the ceiling. It uses some of the same objects. However my hole goes all the way though to the flight deck.
(If you look carefully you can see some stars though the hole)

Here is a second teaser showing the damage from above. (The flight deck has not been populated with objects yet)

Image
Last edited by ZapWizard on 03.01.2009, 19:11, edited 2 times in total.
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revange
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Postby revange » 03.01.2009, 18:54

looks good, i like your use of props
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
Torn1942
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Postby Torn1942 » 03.01.2009, 18:55

looking very good buddy keepit up
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ZapWizard
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Postby ZapWizard » 04.01.2009, 04:27

I worked on getting the terrain prototyped for the second map in my game.

Image


Or course it is again based on a real-world location. This one is actually in North Korea.
http://tinyurl.com/9vmvg3

The mountains are twice as high compared to real life. At real-world scale the mountains looked too dull in game, and they wouldn't block enough of the player's line of sight to other areas of the map.

The map is 8x8Km. Take a look at the aircraft carrier in the harbor (If you can spot it) for scale.
The beaches have to be tweaked and then the roads. Plenty of work ahead.
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CoD511
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Postby CoD511 » 04.01.2009, 04:49

Heightmap and the teaser screens look great :)
Graph
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Postby Graph » 04.01.2009, 08:23

yes indeed, looks like another beautiful zapProduction
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woo482
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Postby woo482 » 04.01.2009, 23:56

this map looks very good :) how did you get that hight map ?


 
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