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FG - Mirror's Edge Flowgraph [New Teaser p15]

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BattouKenH
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Postby BattouKenH » 27.01.2009, 00:36

Originally posted by Darkwish
like I said:
Its not a slowmotion effect, its the acceleration effect while running...

BTW: Any ideas for fetures which can be included in this FG?
nice =)
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b94
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Postby b94 » 27.01.2009, 01:24

Originally posted by Doggfather
:) Slowmotion = Slow time down :P

With bullettime, we meant a bulletcam :)


Oooo
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Gorea27
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Postby Gorea27 » 27.01.2009, 07:22

Originally posted by Darkwish
like I said:
Its not a slowmotion effect, its the acceleration effect while running...

BTW: Any ideas for fetures which can be included in this FG?


Increased jump distance when the player accelerates. That would be nice.
Originally posted by Hmmm:
/Closed
Because some things never deserved to be open....
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b94
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Postby b94 » 27.01.2009, 07:31

Word man, ...true dat
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Dxslayer
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Postby Dxslayer » 27.01.2009, 08:16

Can you make a video of this
Some of us don't bother to extend our video game library ;)

I probably have only 3 - 4 games :p

meaning that I haven't played mirror's edge :P
Last edited by Dxslayer on 27.01.2009, 08:16, edited 1 time in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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b94
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Postby b94 » 27.01.2009, 08:28

yyyeahah pwese!!! :baby:
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Darkwish
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Postby Darkwish » 27.01.2009, 14:45

ok, here is a quick information:

TO-DO:

-Increase jump distance when the player accelerates
-make a video
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b94
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Postby b94 » 27.01.2009, 17:20

i dont know how you are gunnaa do that though except maybe jump higher, but that would be wrong.. maybe an impulse on the player when space is pressed?
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Darkwish
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Postby Darkwish » 27.01.2009, 21:58

ok, I already done it some hours ago, but i had some issues with the internet...
The jump range is now increased. If you run slow, the jumprange is normal,
but as faster you run, as higher the jumprange.
I think the engine does this usually, too, but i have increased this effect a bit...
Also I made a video, but somehow I can't upload it. Youtube gives me an error...
I will have another try soon.

Any other ideas for features which could be includes in this FG?
Last edited by Darkwish on 27.01.2009, 21:59, edited 1 time in total.
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Darkwish
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Postby Darkwish » 27.01.2009, 22:47

sorry for doubleposting, but here is the requested video.

[YOUTUBE]EACl35YVRnw[/YOUTUBE]

The new version of the FG will be added to post #1
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Dxslayer
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Postby Dxslayer » 28.01.2009, 00:26

I like it :))
So that's exactly what happens in Mirror's Edge?
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Darkwish
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Postby Darkwish » 28.01.2009, 00:31

Yes, I wanted to imitate the style of movement with this FG...
Together with Darkshadows Agility FG would this be almost like
Mirror's Edge, but then, there are issues with the acceleration,
because both FG's are working with the g_walkmultiplier console-
command...

BTW: How do you like the test level?
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Dxslayer
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Postby Dxslayer » 28.01.2009, 00:34

Originally posted by Darkwish
BTW: How do you like the test level?


I haven't tested it yet :P
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Darkwish
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Postby Darkwish » 28.01.2009, 00:36

I mean the level in the video :rolleyes:
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Dxslayer
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Postby Dxslayer » 28.01.2009, 00:37

was that building made of solids?
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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