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Killzone 2 2005 CG trailer remake [Old thread/closed]

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Dictator93
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Postby Dictator93 » 12.02.2009, 04:27

So that means it will constantly allow the most foreground object (i.e. the back of the gun) to be out of focus? That is what I am talking about specifically. I know how dynamic DoF works, but I am curious: does it apply the depth of field to the gun as in KZ2 or as in crysis (only if you use iron sights)?

Also sorry to sort of jack your thread. Great JOB with the map so far!
Last edited by Dictator93 on 12.02.2009, 04:35, edited 1 time in total.
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Cry-Styves
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Postby Cry-Styves » 12.02.2009, 04:41

My dynamic DOF blurs the gun, pretty much all the time, unless you focus on something very, very close. I tried as hard as I can to simulate what Crytek had in their trailer/ the way human eyes focus.

Worked pretty well. Check my thread in a few days and you'll probably see it. ;)

And yeah, sorry for the derail.

It's looking incredible, I can't wait to try this. How are you managing to get things so spot on anyway?
Last edited by Cry-Styves on 12.02.2009, 04:42, edited 1 time in total.
atsest
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Postby atsest » 12.02.2009, 21:31

Moar action :D Added the "cinematic" DoF and gloves textures.

Image

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The weekend is coming and that means real progress! :)

/Ats
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Dxslayer
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Postby Dxslayer » 12.02.2009, 21:50

Jesus Christ 8o
This is awesome :))
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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icomrade
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Postby icomrade » 12.02.2009, 21:53

wow nice work guys looks astounding!
xGj
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Postby xGj » 12.02.2009, 21:57

Are you gonna recreate the props n models from the original trailer aswell?
The environment is there, the atmosphere aswell, good job on that, but the real feeling misses due to point above.
GTLi
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Postby GTLi » 12.02.2009, 22:01

I dont believe you ever planned to do this in 72 hours... 8o

Looks very nice!
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Jos osaat suomea, olet kova äijä. Perkeleen kova.
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revange
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Postby revange » 12.02.2009, 22:02

wow this looks awesome
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
atsest
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Postby atsest » 12.02.2009, 22:16

Originally posted by xGj
Are you gonna recreate the props n models from the original trailer aswell?
The environment is there, the atmosphere aswell, good job on that, but the real feeling misses due to point above.


I know :(.

But then it would get even longer and in the end it becomes another mammoth mod project :rolleyes:.

I want to complete this in a timely manner(release before the real game) and continue to work on original IPs.

But if there happens to be someone that wants to create buildings and architecture and gear with that sort of art design then I'd be glad to redo the whole scenery with a proper leveldesign. :)

I already have to redo the particles.

You have to remember that the whole level is planned to last only for 180 seconds or so each one filled with nonstop action and debris(excluding the first 15 seconds for introduction).

Here is the original for anyone who hasn't seen it:
[YOUTUBE]Ko9xC6TMdiw[/YOUTUBE]

/Ats
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revange
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Postby revange » 12.02.2009, 22:24

180 seconds: i'm fine with that
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
Xemurai
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Postby Xemurai » 12.02.2009, 22:31

I am shocked how awesome those screenshots looks!
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Dxslayer
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Postby Dxslayer » 12.02.2009, 23:45

Seeing the video, I can't wait to play this mod :))
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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jimmiegrunde
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Postby jimmiegrunde » 13.02.2009, 00:01

It's looking truly beautiful, my friend! I'm glad I was right, lol. :D
Awesome work!
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Illerztam
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Postby Illerztam » 13.02.2009, 00:07

wow that looks good :) very killzoneish :p
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Mong0ose
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Postby Mong0ose » 13.02.2009, 00:08

great work, love the dof and the tod

looking forward to seeing this

Mong0ose
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