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Crysis Wars Patch 1.4 and Mod SDK - Released!

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Eddy
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Crysis Wars Patch 1.4 and Mod SDK - Released!

Postby Eddy » 20.03.2009, 19:30



Introduction
The time has come guys. Patch 1.4 is now available for download. Please find the links at the bottom of this post in order to download the files, however, please be sure to read the entire post before you begin downloading so you understand what is included. The patch notes for Patch 1.4 are listed below.

We also have the Crysis Wars Mod SDK which is now released as well, please again read the notes thoroughly before you download it. You must have Patch 1.4 installed before you can use the Mod SDK otherwise certain elements will not work. All download links are at the bottom of this post so be sure to check there.

The FAQ about the Mod SDK has also been included in this post, once again read it through as this will answer the majority of your questions. Other than that, enjoy the Patch and the Mod SDK, especially the CryENGINE2 Sandbox2 Editor. Enjoy!

Patch Notes - Patch 1.4


These are the updated patch notes as seen in the readme file with the patch.

General Fixes
  • Fixed a crash relating to dropped weapons
  • Fixed an issue where spectating players could impede other players' movement
  • Fixed several memory leaks
  • Several optimisations
  • Scope position broken when picking up the same weapon type
Updates and improvements
  • All graphic settings are now available on DX9 machines
  • Improved visibility of mouse cursor on bright backgrounds
  • Improved hit feedback when shooting vehicles
  • Modding interface is now available
Balance
  • Cloaked players are no longer detected by the Radar Kit
  • Reduced radius of Radar Kit scan sound



Crysis Wars Mod SDK Content


[quote]The entire Mod SDK consists of 2 separate installers, one will include all the tools and the other will have the game source code. Here is the detailed list for the contents of the Crysis Wars Mod SDK.

Code
  • Game Source Code (patched to Crysis Wars v1.4)
Tools
  • CryENGINE2 Sandbox2 Editor
  • Resource Compiler (32-bit only)
  • CryExport plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
  • Polybump plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
  • Polybump application (32-bit and 64-bit)
  • CryTIFF plug-in for Adobe Photoshop (32-bit only)
  • FMOD Designer Tool (32-bit only)
  • Rigging, Artist, Animation Tools for 3DS Max
  • CryExport plug-in for XSI
  • Engine Settings Manager
Sandbox2 Editor Changelog
Since the release of the Crysis Sandbox2 Editor the dev team has updated the powerful tool quite a bit for the modding community. Find here the changelog of what's new:

[list][*]Improved Height-Field Editor:
- Complete overhaul of User Interface
- New options added to show and hide water and map objects
- New tools added to quickly switch to terrain texture layers.
- Modification of Height-Field now translates to editor terrain in real-time
- Added ability to erase current height map
- Added new tool for large preview of height field.

[*]Improved Terrain Layer Texture Editor:
- Complete overhaul of User Interface
- New section added “Layer Tasksâ€
Last edited by Eddy on 20.03.2009, 19:59, edited 10 times in total.
Eddy
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Postby Eddy » 20.03.2009, 19:30

ATTENTION STEAM USERS!

The STEAM update will not be until 19:00 CET as stated before, just hold tight for 30 minutes and you will have it.
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modsuki
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Postby modsuki » 20.03.2009, 19:31

I got first post! Wooooooooooooooooooooooooow!! :D
Last edited by modsuki on 20.03.2009, 19:31, edited 1 time in total.
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SamBusters
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Postby SamBusters » 20.03.2009, 19:31

Wiki also live soon guys, hold tight and we'll be finished before long :)
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andyd151
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Postby andyd151 » 20.03.2009, 19:31

yayayayayay 1st page and thanks a lot :)
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ANDREW007CZ
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Postby ANDREW007CZ » 20.03.2009, 19:32

Cool !
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doomlord52
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Postby doomlord52 » 20.03.2009, 19:32

NICE!!!


*first page :D*
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austinman3214
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Postby austinman3214 » 20.03.2009, 19:32

YAY, downloading at 10KB/sec!
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BloodShadow
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Postby BloodShadow » 20.03.2009, 19:33

n1 crytek :D
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Fortran
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Postby Fortran » 20.03.2009, 19:33

Its Christmas at Crymod. :) Early as well!
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modsuki
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Postby modsuki » 20.03.2009, 19:33

Hey, I'm Steam User, but if I use direct download patch for Steam files... it works correctly?
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---___db___---
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Postby ---___db___--- » 20.03.2009, 19:33

Happy coding :)
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Shadez
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Postby Shadez » 20.03.2009, 19:33

Awesome!!!!
Last edited by Shadez on 20.03.2009, 19:36, edited 1 time in total.
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_PhuX_
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Postby _PhuX_ » 20.03.2009, 19:34

Yeiiiiiiiiihhhhhhh It's there!!! love you guys!!
My mind is growing :]
SamBusters
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Postby SamBusters » 20.03.2009, 19:34

Originally posted by modsuki
Hey, I'm Steam User, but if I use direct download patch for Steam files... it works correctly?



Yes works fine (did for me, and I downloaded from Steam)
Last edited by SamBusters on 20.03.2009, 19:34, edited 1 time in total.


 
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