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n88tr's models [WIP and Finished]

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n88tr
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Member since: 19.01.2005, 23:46
Location: WI, USA
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n88tr's models [WIP and Finished]

Postby n88tr » 11.09.2009, 20:59

For simplicity's sake I will put both serious WIP and finished models in one thread.

As I get more work close to finish [WIP] and finished [Finished] I will post them up here.

Yesterday I fixed some software issues and got a request done from another forum, a German WW2 Grenade.

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And just to clear up any confusion, since I started to seriously model I made an alias change to cahemdue. I also set up a website with that name, see my sig. I haven't updated the website yet with my newest models but I soon will.
aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
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TerrorBlast
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Postby TerrorBlast » 11.09.2009, 21:14

Nice vibra, oh....

Nice stick-hand-grenades ! :)
- It's all about the bread.
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D_wolf
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Postby D_wolf » 11.09.2009, 21:15

Originally posted by TerrorBlast
Nice vibra, oh....

Nice stick-hand-grenades ! :)


loool...

Very very nice
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Vigilante
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Postby Vigilante » 11.09.2009, 21:18

Uh, its even pink! Heh, nice models.
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hmmm
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Postby hmmm » 11.09.2009, 22:04

It looks good but too short and fat...

Btw i really like your other models..
Last edited by hmmm on 11.09.2009, 22:09, edited 1 time in total.
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n88tr
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Postby n88tr » 11.09.2009, 23:33

I got a very nice sniper rifle scope done but got a lot of criticism for it being low poly when I thought it was high poly. They suggested I add more edges to the model so it looks more high poly, ie more realistic so I followed their advice.

I got some advice for fixing the high poly version so parts of it don't look so mushy/low poly when I convert to smoothed version... Basically the solution is to add more geometry to it. In order to effectively do this I needed to split the model, add more edges to the areas that needed them, and then mirror the model [create the other half]. But for whatever retarded reason, Maya merges verts together that should not be merged when I tell it to mirror geometry. Thus I need to merge each vert by hand, connecting each side to form one model. Oh joy!

Here is a pic of me working on the merging...

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And here is a pic of what I'm working with when I merge these verts, when I go into X-ray mode to see inside the model and grab the right verts,

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This is gonna take a while....
Last edited by n88tr on 11.09.2009, 23:35, edited 1 time in total.
aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
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revange
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Postby revange » 12.09.2009, 00:03

those are some great props and ooooooooh pink nades :p
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
n88tr
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Posts: 266
Member since: 19.01.2005, 23:46
Location: WI, USA
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Postby n88tr » 16.09.2009, 00:59

I fixed up my sniper rifle scope, merged all those pesky verts. The high poly looks much nicer I think.

Green is default model, unsmoothed
Yellow is Maya smoothed, slight sub-d
Red is smoothed, regular sub-d

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Moving on to a concept laser rifle for Fallout 3.
aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
n88tr
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Developer
 
Posts: 266
Member since: 19.01.2005, 23:46
Location: WI, USA
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Postby n88tr » 16.09.2009, 04:13

Someone on another forum I posted this on requested no wireframe on shaded so I took some images of those too.

Maya has some sort of caged wires around their default smoothing, the yellow model. I'll look into how to take those extra wires off if I can.

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Last edited by n88tr on 16.09.2009, 04:14, edited 1 time in total.
aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
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Radcliff
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Postby Radcliff » 16.09.2009, 06:16

Wow, nice work. :)
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Wedgetail
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Postby Wedgetail » 16.09.2009, 07:08

I think the scope could use a little bit of a lengthen, but awesome!
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n88tr
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Location: WI, USA
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Postby n88tr » 16.09.2009, 07:22

Thanks Radcliff, your praise means a lot to me.

Wedgetail, it was based off a ref image... but sure I could make it longer if I needed to.

Thanks guys, the support means a lot to me.

Hopefully I have new model to show tomorrow, another gun, but a concept thing I smoked up, lol. No assignments in college in the near future, tomorrow is my off day from classes... modeling time!
aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
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Xigmatek
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Maya

Postby Xigmatek » 16.09.2009, 08:51

Sweet man!

Nice to see another Maya Person.

Beautiful Models.
n88tr
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Posts: 266
Member since: 19.01.2005, 23:46
Location: WI, USA
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Postby n88tr » 16.09.2009, 23:28

Thanks Xig.

Finally fixed my sniper scope, made it more detailed so it didn't deform so much when I made it high poly.

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aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
n88tr
Developer
Developer
 
Posts: 266
Member since: 19.01.2005, 23:46
Location: WI, USA
Likes: 0

Postby n88tr » 17.09.2009, 06:47

I added a few more small edge loops inside the lenses on either end of the scope. And then added the scope to an older low-poly sniper rifle which I've been working on, adding polies and smoothing hard edges on it. It's gone through quite a change today... my off day from college classes. I'm tired now, making mistakes lol. I failed making a magazine 3 times, time to call it a night.

Just wanted to share some progress of the implemented sniper scope on a weapon...

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aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net


 
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