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Cannabis Plant - Updated 14th Jan 2010 - Flowgraph based pla

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iriedreadlock
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Cannabis Plant - Updated 14th Jan 2010 - Flowgraph based pla

Postby iriedreadlock » 14.10.2009, 19:22

So, here it is. Just take your favourite wrapper, and enjoy last 3 months of your hard work. Just a little herb, for those who were wondering if someday, this may be growing in CryEngine2. It was created with 3DS Max, i had good luck on finding the best looking, and hires leaf textures, with good alpha channel. A little bit of Photoshop, little bit of 3DMAX, and whole lot of CE2.

http://www.megaupload.com/?d=WVMGZEJW ---- Latest 2010 Download

Enjoy viewing pics, more to come, also with flowers, in various sizes, and varieties.

UPDATES: )) Jan 14. 2009 ((

* Added new video showcasing Flowgraph, and TOD based grow cycles (yes its all about the sunshine)

Video:

[YOUTUBE]dXBeJhVv_6o[/YOUTUBE]

http://www.youtube.com/watch?v=dXBeJhVv_6o

Image

* Released first alpha version. Note that it actually works just fine. Only new features missing

* New texture pack, new specular maps, and few minor changes in FG script

* Herb is only 98kb in size, enormous downsize of vegetation object (3000kb to 98kb)

* Whole herb with around 200+ leaves created with SANDBOX2 and exported to 3DMAX as obj

* Downsized poly count, from two sided 6-8 plane to only 1 polygon planar leaf.

* Fixed minor FG bugs / animation is now more smooth, and more fun!

* Extended project so it can be used for any plant

* Created new Flowgraph based plant growing system

* Added new textured buds, with custom DynamicFrozen layer

* Added frost to upper leaves (it will be changed dynamically to follow TOD)

* Separated complex models from 3D Studio to simple 4 elements (branch, leaf, stem & bud)

* Added more dense models

* Fixed leafs transparency problem

* I have added bump maps, with normal maps, so now leafs show light more realisticly.

* Added TrackView animation, controlled by the Flowgraph (changed to FG)

* Added new FlowGraph

* Added photogallery with new much better herbs - http://www.panoramio.com/user/3790238?with_photo_id=28178429

BULLETIN:

To avoid problems with transparency, instead of setting Opacity to 99%, use TestAlpha scroller in Material Editor, to presicly set strenght of alpha channel of the photo.

With new flowgrpah, leafs can now grow from selected (as many as i set) spots on the branches. I use iterator from FG plugin to capture all spots, and then they grow leafs literally in millisecond. More soon.
Last edited by iriedreadlock on 14.01.2010, 16:21, edited 10 times in total.
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TerrorBlast
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Postby TerrorBlast » 14.10.2009, 19:27

Haha, awesome. Why didn't I think of that :)
- It's all about the bread.
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Liam
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Postby Liam » 14.10.2009, 19:27

lol this is awesome. :P
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D_wolf
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Postby D_wolf » 14.10.2009, 19:28

lol... nice
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Nurrti
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Postby Nurrti » 14.10.2009, 20:07

Lol this is great :) I can already imagine seeing a map in the near future with a main objective "harvest as much as possible" haha :P
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boebi
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Postby boebi » 14.10.2009, 20:09

Where is the 'harvest' feature? :P
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Alex626
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Postby Alex626 » 14.10.2009, 20:12

LOL this map will be good for narcomaniac.
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TerrorBlast
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Postby TerrorBlast » 14.10.2009, 20:20

Actually a Herb-harvesting-game-while-mexo-police-are-like-all-carambla !
- It's all about the bread.
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revange
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Postby revange » 14.10.2009, 20:49

awesome asset, now we need a get HIGH flowgraph, where the players can roll and smoke joints ;)
Last edited by revange on 14.10.2009, 20:50, edited 1 time in total.
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gilgamesh4
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Postby gilgamesh4 » 14.10.2009, 20:51

Freak,ing awesome!!!
iriedreadlock
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Postby iriedreadlock » 14.10.2009, 21:44

THanks for replies and big interest!!!!

Yes its growing!!! I believe i could even animate the herb growth. I didnt plan to make mod out of this, but who knows. Maybe you will see something like, hide these plants before the cops come. Your neighboor have seen the herb through your window. And you pick up the weed, and carefully get it to the safety.....

Or we could just dedicate whole CE2 power to render some super mother plant, that could really live. And you could water it, kill the insects with spray, and after a while, to enjoy looking and newly born buds.... Waiting for the harvest...

BTW, about rolling and smoking, i had a project on GTAForums, where friend of mine and I have created Nico Belic smoking spliffs on button press (just like Lil Jacob does in some missions). So, why not even in CE2. Anything is possible!
meiz
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Postby meiz » 15.10.2009, 07:11

ha ha i wanted to do something like this but have no idea how to make plants
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the_grim
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Postby the_grim » 15.10.2009, 09:12

Now, in addition to tomatoes, cabbage and bananas, those NK can finally grow some weed and relax! :tongue:
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Postby nick73 » 15.10.2009, 12:53

SUPERB plant,can ya make a purple strain,thats my favourite and as with the roll ya own flowgraph i think it could be done by picking the object then going into anim:ex smoke...then bring on the hazy screen effects and then is there a 'got the munchies 'node we could use.
Image
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TerrorBlast
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Postby TerrorBlast » 15.10.2009, 15:46

Originally posted by the_grim
Now, in addition to tomatoes, cabbage and bananas, those NK can finally grow some weed and relax! :tongue:


This will surely end the war :P
- It's all about the bread.


 
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