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Project Aftershock: Halo Combat Evolved

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Jessonei
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Postby Jessonei » 14.02.2010, 15:57

Originally posted by =SW=warlord
Originally posted by Jessonei
So, when will we see a video, cause this does not mean so much to me.

Jessonei, you've been begging for an update and when i give you an update you still are not happy, there won't be any videos for a while, not atleast untill i have a reasonably good map to show off first.


I like big updates! :D
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+[DRONE]+
Not my first Rodeo
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Postby +[DRONE]+ » 14.02.2010, 15:59

another post just like this was closed
Kailey in all of her splendor.
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Cobby
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Postby Cobby » 14.02.2010, 16:37

Originally posted by +[DRONE]+
another post just like this was closed

That thread had ripped content, mine dosn't.
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Cobby
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Postby Cobby » 15.02.2010, 21:56

Thread needs some updating a think.
Map is progressing well, although there seems to be some bitmap issues.
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CountDrakar
Just getting started
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Postby CountDrakar » 16.02.2010, 16:49

That looks great :)

Really captues the mood of the original game
Jessonei
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Postby Jessonei » 16.02.2010, 18:05

Valhalla remake? :)
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Cobby
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Postby Cobby » 17.02.2010, 02:35

Originally posted by Jessonei
Valhalla remake? :)

No, i've already said im not remaking maps im creating my own.
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Gatman
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Postby Gatman » 19.02.2010, 04:07

sweet, I think the halo suits in Cryengine would look amazing
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Cobby
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Postby Cobby » 19.02.2010, 15:07

New structure modeled.
Once it's textured it's going ingame and i've already got a spot perfect for it.
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Oh and something for those who remember the old metal floor i had done, i've remade the shaders and improved them.
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Last edited by Cobby on 19.02.2010, 15:20, edited 2 times in total.
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Jessonei
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Postby Jessonei » 19.02.2010, 23:49

very nice!
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Cobby
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Postby Cobby » 21.02.2010, 18:57

First youtube video since last year.
Please ignore the grass it is placeholder as i wanted to see how the vegatation tool worked.
[YOUTUBE]iF_26xvN9ko[/YOUTUBE]
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Jessonei
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Postby Jessonei » 21.02.2010, 19:35

Perfect you post a video! And it looks already so good! :) But wasn't the assault rifle already ingame?
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Cobby
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Postby Cobby » 27.02.2010, 14:23

This should interest a few people.
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Sort of got some custom stuff in the sky now, got a planet or two in the distance, looking into getting the classic Halo ringworld look to it with the ring in the sky, it's slowly pulling together nicely i think.
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Jessonei
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Postby Jessonei » 27.02.2010, 20:09

mm...
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Jacques Briel
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Postby Jacques Briel » 27.02.2010, 20:26

Looks good -
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Enviromental Tip:
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For a more real Enviroment add a few moons around the planet 2 - 5 moons
There should be a connection piece on the planete - like the one you added to the first screen - a very low poly and visible model on the planet.

There could also be loose rocks at the sides and underneath that object in the first screen posted above.
Get rid of the fog/thin cloud in the air - add light dust effects to the ground or near the mountain
Sky color should by a bit light navy brownish, white clouds near the top of the mountains.
else - Sky light blue - dusty brown white fog from far and white clouds above.


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Do with the Tip as you like, use it or throw it away
The map looks well, model also. Keep up the good work

TBH, I'm keeping my eye on this, it seems to be getting better with each model being made - (also every new model looks better than the previous one that's been made).
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