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New Tropical Island - Aztlan

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Prometheus
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New Tropical Island - Aztlan

Postby Prometheus » 23.02.2010, 17:30

Hello , as trainign , exercise , fun and whatever more I am trying to make a realistic looking tropical island by scratch in cryengine2 on the Blue Mars platform , wich use the same engine ....

I want to create all by scratch and get the same ( hopefully better ) quality of the original Crytek tropical Island Environment ....

SInce I am creating every texture , model etc from scratch I would like to use this thread to get lot of constructive feedback and sugestions , I premise I am not at all a pro or an expert so be gentle please .... but I woudl like to become one and may be you can help telling me if I could or not ...


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Last edited by Prometheus on 22.02.2011, 00:40, edited 2 times in total.
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Flamers
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Postby Flamers » 23.02.2010, 18:52

it might be a bit too big, unless its a powerstruggle map, but good luck with it :)

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Prometheus
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Postby Prometheus » 24.02.2010, 03:20

Its not for crysis game its for Blue Mars...
but the engine and stuff is the same ....

HEre somepictures from angle views to have an idea of the dimensions ...

http://img109.imageshack.us/img109/1939/91835394.jpg

http://img109.imageshack.us/img109/4263/25366954.jpg

http://img685.imageshack.us/img685/6642/93321634.jpg

http://img85.imageshack.us/img85/3123/71189205.jpg
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Postby kingdan » 24.02.2010, 04:00

well in terms of the shape and layout i'd say it looks pretty good but I would definately lower the peaks on those mountains. Also if you use the terrain modify tool as a rise/lower circle with the amount set to about -2 and a very low hardness level you can shape the sides of the mountain range with the sort of natural carved look that occurs from centuries of water flowing down the slope. Keep experimenting with different movements to see what gives the best result. also try not to have anything get too steep on the slopes as in nature you rarely see angles over 45 degrees on hill sides or mountains. other than that it looks like a good start, keep it up and remember to look at refernce pics of what your aiming for it to look like when you get stuck anywhere.
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Prometheus
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Postby Prometheus » 24.02.2010, 15:51

Hey that trick you suggested is awesome , I didn't tought of it , well I am even a newbie in making crysis things so I startedto use it and it is like working with clay ... its awesome ... thanks for it ....

Tough I have a problem with the texturreing of the cliffs may be someone can help me ? I have posted the problem in the environment subforum ....
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Postby Prometheus » 25.02.2010, 03:20

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Postby Prometheus » 25.02.2010, 04:24

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Postby Boombear » 25.02.2010, 05:06

When you have updates so close to each other you should edit your first post rather than double posting :).
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Postby Prometheus » 26.02.2010, 17:51

Here is a new test I made on texturing cliffs and 3d textures in crysis .... I have made two texture types one for very far mountain cliffs and one for more close cliffs , the central little island here is with the second type while the mountain in the background with the first .....
what do you think ?

I have mismatched the two textures on the top of this small bay island also , I used some painting for darker areas etc.....

I am not sure of the result so I ask you experts .... I was wonderring that may be I shoudl add rocks on all around the small island to put a further distance between the people and the texture ....

Id say that I 'd call those like texture level 1 , 2 and 3 , with the first beeing the more far and the closer beeing the modeled rocks that will be in prominence view tothe players....

Opinions cryticism ? I am not at all a pro and this is my first time so be gentle :) .....

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I would like it to look extremely realistic possibly so this is my exercise goal ..... and for that I would like all cryticism :) ....
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Postby Sahdev_92 » 26.02.2010, 19:10

Place Rocks on the beach area, tick the random rotation box for the vegetation sets you've placed. Use a variety of vegetation rather than the palm tree's. Although they're stunning, using the same vegetation object throughout the map doesn't reach any realistic goal.

I like your terrain skills though, I lack making the greatest terrain via SB2, but yours is good, realistic.

Nice work though.
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Prometheus
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Postby Prometheus » 26.02.2010, 19:19

Thanks , those procedural palms are just provisorial to have an ide alook , I am working and testing for plant making for tropical beaches and rainforest dense jungle to make in this island , wich is my goal also , totally by scratch imitating the crytek work but not using any assets from them ....
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Postby RazorBaze » 26.02.2010, 19:28

Wait... you working at Blue Mars ??
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Postby Prometheus » 26.02.2010, 19:30

not for BM I am using the BM editor wich is == to the Crysis editor , may be I will upload this island there , but for now its an exercise for me to learn all I need to learn ....
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Postby Prometheus » 26.02.2010, 20:30

Anyway other comments suggestions on how to improve it?
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Postby Boombear » 27.02.2010, 01:12

Please wait in between bumps :D.

@Crits, the textures could be blended together a bit more. Also the beaches are too clean, there needs to be dirt and animals and whatnot. Take a look at the stock Crysis levels, they do a great job with it.


 
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