Originally posted by Higuy
I don't know if your using the original UV's from that b30 base or not, but it looks hideous. Either unwrap it decently or just use the original.
Originally posted by Missing.String
/Moved per request.
Originally posted by sunnlok
I would suggest you to not use so many triangles on the helmet!
If you want to subdeviede it ti will get a pain in the ass to get a proper and good looking result
Editable poly, and all the faces i make are quads not triangles.Originally posted by sunnlok
are you modeling in editable poly or in editable mesh?