Forums Gallery Downloads LOGIN |REGISTER

M110 SASS v0.8 BETA out now! [21.5.2010 - Rebaked EOTech! (a

Use this section to show off your CE2 assets


 

User avatar
.gametime.
Senior Developer
Senior Developer
 
Posts: 999
Member since: 23.09.2009, 19:59
Likes: 29

Postby .gametime. » 07.05.2010, 00:43

hey olli,

i got a request :)

could you make the m16a4 (like in mw2) out of this. cause i saw some similarities between ur m110 and the m16a4. idk its just a suggestion.

greetings gametime
User avatar
Olli.
Executive Producer
Executive Producer
 
Posts: 4713
Member since: 16.12.2007, 16:07
Location: Finland
Likes: 12

Postby Olli. » 07.05.2010, 19:54

navy marpat:
Image


would like some cnc on the texture please :)

@gametime. i wont be doing that. its a lot harder than you make it sound, and an M16 has already been released, so i see no reason to make a new one.
http://www.TriangulateMesh.com
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
flatkill
Just getting started
Just getting started
 
Posts: 91
Member since: 15.07.2008, 14:34
Likes: 0

Postby flatkill » 07.05.2010, 19:58

Yeah, why does everybody make M4/M16 rifles anyway? Shotguns are much cooler :love:
Last edited by flatkill on 07.05.2010, 20:06, edited 1 time in total.
User avatar
D_wolf
Producer
Producer
 
Posts: 1895
Member since: 06.01.2009, 20:32
Location: Portugal
Likes: 1

Postby D_wolf » 07.05.2010, 20:02

Awesome model! But... could you change the sound of the weapon to something custom and cool? :)
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 8

Postby Talvipakkanen » 07.05.2010, 20:10

Buttstock is a bit cleanish, otherwise yummy...

Should the rail on top of the scope look like it goes inside the scope?
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Olli.
Executive Producer
Executive Producer
 
Posts: 4713
Member since: 16.12.2007, 16:07
Location: Finland
Likes: 12

Postby Olli. » 07.05.2010, 22:01

well the rail is like moulded to the shape of the scope, so yeah, i guess it should look like it goes in there :)

the stock is a bit clean.. i actually havent done anything to it lol.
will propably add some wear on it..

and yes, as ive already said plenty of times, im going to try get custom sounds for shooting, but the problem is that this isnt a very popular rifle, and good quality recordings are hard to come by.
http://www.TriangulateMesh.com
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar
zukov
Skilled Developer
Skilled Developer
 
Posts: 764
Member since: 26.12.2008, 22:03
Location: Rome Italy
Likes: 0

Postby zukov » 07.05.2010, 22:11

with the navy marpat is perfect!!!! :-)


is a wonderful camo for nanosuit also :-)
User avatar
MrNothing
Just getting started
Just getting started
 
Posts: 93
Member since: 21.01.2008, 23:29
Location: Canada
Likes: 0

Postby MrNothing » 08.05.2010, 09:18

I haven't been on crymod for the longest time but after randomly checking the forums to see anything interesting this caught my attention thus - making me login. Great work ! I'd definitely reinstall crysis just to use this. Anyways just wanted to say because its a beta and still not fully finished, i'd like to make some suggestions.

1) A fully functional bipod would be a great addition. Someone created a bipod that reduced the sway alot so if anything you could ask them to in-corporate it.

2)I love the camo's you made for this. The atac one looks great but i do love the digi camo alot. How about just a regular woodland and desert marpat ? and of course the all tan M110 because i'm assuming thats the default color for the M110.

Anyways, keep up the great !
User avatar
Olli.
Executive Producer
Executive Producer
 
Posts: 4713
Member since: 16.12.2007, 16:07
Location: Finland
Likes: 12

Postby Olli. » 08.05.2010, 10:39

yes bipod is on the way (not started yet though)
im planning to make it reduce/remove sway whenever youre in prone.

i also tried the desert marpat on the m110, but it looked too tiled so i removed it.
http://www.TriangulateMesh.com
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar
MrNothing
Just getting started
Just getting started
 
Posts: 93
Member since: 21.01.2008, 23:29
Location: Canada
Likes: 0

Postby MrNothing » 08.05.2010, 11:04

Originally posted by Olli.
yes bipod is on the way (not started yet though)
im planning to make it reduce/remove sway whenever youre in prone.

i also tried the desert marpat on the m110, but it looked too tiled so i removed it.


True. If anything i'd see why the desert marpat wouldn't workout well considering that crysis does mostly take place in a woodland environment. But would woodland marpat still be possible ?

Also you might want to check this thread out for some idea's
Painted AR's
Bunch of guys showing of their camo'd ar15's and they look pretty darn nice.
Last edited by MrNothing on 08.05.2010, 11:05, edited 1 time in total.
User avatar
.BAD.Ronin
Skilled Developer
Skilled Developer
 
Posts: 792
Member since: 14.03.2008, 22:21
Location: Georgia
Likes: 0

Postby .BAD.Ronin » 09.05.2010, 09:18

Olli I love your model....one crit though. NAVY Marpat? It doesnt exsist. MARPAT = Marine Pattern. The NAVY does have digital camo now though. We call it NWU Navy Working Uniform. There is more blues and greys in it.
Image

SOUTHERN ARMORY
XFIRE: 28Ronin
SKYPE: bad_ronin
BuLL
Producer
Producer
 
Posts: 1019
Member since: 18.01.2008, 00:21
Location: N.Lincolnshire
Likes: 1

Postby BuLL » 10.05.2010, 02:48

Originally posted by .BAD.Ronin
Olli I love your model....one crit though. NAVY Marpat? It doesnt exsist. MARPAT = Marine Pattern. The NAVY does have digital camo now though. We call it NWU Navy Working Uniform. There is more blues and greys in it.

Yeh..But Ron....Apparently camo patterns have to have smooth edges..Otherwise Numpty`s complain!....Just so you know;)
BTW..Where the hell are you currently?....Iraq?....You were supping guiness last time I heard.lol
Last edited by BuLL on 10.05.2010, 02:53, edited 1 time in total.
User avatar
leon35
Producer
Producer
 
Posts: 1338
Member since: 03.11.2007, 18:49
Location: Your mums bed, where else?
Likes: 0

Postby leon35 » 10.05.2010, 03:04

Awesome model you got here Olli!
Bow to me faithfully, bow to me splendidly!
User avatar
snakeLK2
Just getting started
Just getting started
 
Posts: 17
Images: 1
Member since: 04.05.2008, 03:23
Location: china.chengdu
Likes: 0

Postby snakeLK2 » 15.05.2010, 08:18

Awesome model great work
but i got a little problem. only can bring 15rounds ,when i type"i_giveitem M110normalammo",it says"M110normalammo full"but i just have a cilp ammo.......
(sorry for my bad English :tongue:)
Last edited by snakeLK2 on 15.05.2010, 08:19, edited 1 time in total.
User avatar
Olli.
Executive Producer
Executive Producer
 
Posts: 4713
Member since: 16.12.2007, 16:07
Location: Finland
Likes: 12

Postby Olli. » 15.05.2010, 10:35

sounds like your modified player.lua script isnt working properly.. look in game>scripts>entities>actor.. it should be there.

if you see it, check that the ammo type (a762x51mm) is added to the ammocapacity list:
Code: Select all
   ammoCapacity =
   {
      bullet=40*7,
      fybullet=30*10,
      lightbullet=20*10,
      smgbullet=50*7,
      explosivegrenade=10,
      flashbang=10,
      smokegrenade=10,
      empgrenade=10,
      scargrenade=10,
      rocket=3,
      sniperbullet=10*3,
      tacbullet=4*5,
      tagbullet=10,
      gaussbullet=4*5,
      hurricanebullet=500,
      incendiarybullet=30*10,
      shotgunshell=8*5,
      avexplosive=3,
      c4explosive=4,
      claymoreexplosive=3,
      rubberbullet=30*20,
      tacgunprojectile=5,
      a762x51mm=15*4,  -- this one
   },


if thats there, you should be able to hold 60 rounds of extra ammo
http://www.TriangulateMesh.com
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community