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P.E.A.R.C.E.Y
Not my first Rodeo
Not my first Rodeo
 
Posts: 437
Member since: 25.06.2008, 22:56
Location: Somerset, England
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Postby P.E.A.R.C.E.Y » 20.05.2010, 00:51

yeah man that looks nice
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Leadfoot[YT]
Developer
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Member since: 25.11.2008, 02:02
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Postby Leadfoot[YT] » 20.05.2010, 01:24

Ooh, revolving gate design! Clever!

-Leadfoot
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ultranew_b
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Location: Canada Eh !
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Postby ultranew_b » 20.05.2010, 05:49

This map is looking good man !

:D
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Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 20.05.2010, 12:11

Thanks for the comments guys :happy:
I kinda like the looks of the gate assembly as it is now.

And how it settled upon, the standard gates were impractical in this setup. I tried scale and rotate them in every way, and combine with loads of different objects, but couldn't get proper appearance. Thus i was ready to create a new model, but luckily the mine entrance popped to my eyes. With it however there is no possibility to use sliding gate system and i thought using swinging gates, but then i got the idea simply rotate it. Solution is different compared to most gates, which is good thing too. As usual, some texture adjustments is needed to match walls and gate together, but it's much easier than creating the gate from scratch.
Last edited by Talvipakkanen on 20.05.2010, 12:12, edited 2 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Rm_nanoGiGas
Not my first Rodeo
Not my first Rodeo
 
Posts: 521
Member since: 14.12.2009, 20:16
Location: Under some tree drinking water. I'm behind crymod on my mobile.
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Postby Rm_nanoGiGas » 20.05.2010, 12:46

Quote : "There's no life"
Who are the opponents/ennemies ?
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Talvipakkanen
Executive Producer
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 20.05.2010, 13:04

Originally posted by Rm_nanoGiGas
Quote : "There's no life"
Who are the opponents/ennemies ?


I just call them enemies for now. Level is lacking deep story at the moment, albeit mission is clear and introduced in initial cutscene. Not sure if even create any.

Hehe, must get a t-shirt with that... but will anyone see it? :P
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
Executive Producer
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 21.05.2010, 22:03

Gate assembly with adjusted textures.

For a long time a bit of modelling with Blender; simple column as seen right on the gate picture. Export pipe with ColladaCGF works out fine with W7.
Last edited by Talvipakkanen on 23.05.2010, 14:36, edited 1 time in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 27.05.2010, 23:52

Couple of shots from todays playtest. Lot of mission tweaking lately, had to play through for checking the order of events.

Feel free to comment and make questions. I will answer if it can be done without revealing too much :meow:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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mothermonkey69
Junior Dev
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Posts: 187
Member since: 16.01.2010, 19:58
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Postby mothermonkey69 » 28.05.2010, 21:53

nice dude love the TOD, is that sand texture custom cause mine dosent look like tht. lol
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Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 28.05.2010, 22:36

Thanks mother...

Both the ToD and sand are a bit modified. ToD is tweaked for balancing visibility at night, and some touch for my personal taste. Base texture for sand is standard stuff, but it has bumpmap and detail textures also, which makes most of the look it has.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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AquaRex
Just getting started
Just getting started
 
Posts: 56
Member since: 01.10.2009, 22:49
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Wow

Postby AquaRex » 28.05.2010, 22:36

wow, this looks really amazing, looks cool. Keep it up!
Please check out my new map TheWaterfallMountain.
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Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 01.06.2010, 01:09

Thank you, Aquarex :))

Couple of nightly pics showing nightime ToD. These are in HighSpec settings, which i used during recent playtest.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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i59
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Posts: 2037
Member since: 19.03.2009, 12:21
Location: Sweden
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Postby i59 » 01.06.2010, 01:18

Nice work, but are the realtime reflections working out for you? They usually disappear when viewed in certain angles, at least they do for me :meow:
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Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 01.06.2010, 01:28

Originally posted by i59
Nice work, but are the realtime reflections working out for you? They usually disappear when viewed in certain angles, at least they do for me :meow:


Thanks, reflections for terrain and volumetric clouds seems to be behaving quite well, but otherwise it's as you said, and with VeryHighSpec too.
Last edited by Talvipakkanen on 01.06.2010, 01:29, edited 1 time in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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noloser310
Not my first Rodeo
Not my first Rodeo
 
Posts: 492
Member since: 11.05.2009, 17:32
Location: C:/games/crysis/bin32/editor
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Postby noloser310 » 01.06.2010, 11:46

ughhh.......another jungle map..looks good and nicely detailed but jungle maps are getting old by now but as i said befor realy nice map very nice details and vegitation wish you good luck(i never finish my maps cus i never make the end of them lol)
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