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CryExport Support for NewTek LightWave 3D?

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DeadlyAvenger
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CryExport Support for NewTek LightWave 3D?

Postby DeadlyAvenger » 02.11.2007, 17:11

Hi CryTek

Just wondering, as a long time LightWave 3D user, what would be the changes of seeing a CryExport plugin for LightWave 3D?

I know there will be a whole bunch of us wanting to create models for this awesome engine!

The SDK files for LightWave can be found here:

http://www.newtek.com/lightwave/developers/

Regards
Matt
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stuntmanjim
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absolute !

Postby stuntmanjim » 02.11.2007, 18:52

yes PLEASE !!!

that would be awesome !!
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RE: CryExport Support for NewTek LightWave 3D?

Postby Jasper » 02.11.2007, 19:15

stuntmanjim:

He said that he wanted crytek to make an CryExport plugin, he never said shall i make one or something like that.

Originally posted by DeadlyAvenger
Hi CryTek

Just wondering, as a long time LightWave 3D user, what would be the changes of seeing a CryExport plugin for LightWave 3D?

I know there will be a whole bunch of us wanting to create models for this awesome engine!

The SDK files for LightWave can be found here:

http://www.newtek.com/lightwave/developers/

Regards
Matt


Does the CryExport plugin come with the SDK?
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stuntmanjim
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misunderstood me :)

Postby stuntmanjim » 02.11.2007, 20:25

i know that m8 ;) i was alsow talking to an freelance scripter or crytek !

just want to give the response that there r truly "a whole bunch of" LW artists
who hope for an exporter !

guess i just dont find the right words in english ;)

edit:
i just noticed that u can export direct to 3DS out of lightwave ...
but im not shure that all necessary informations are includet ?(
Last edited by stuntmanjim on 02.11.2007, 22:05, edited 4 times in total.
"So whatever you do, don't be bored.
This is absolutely the most exciting time
we could have possibly hoped to be alive."
Jasper
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RE: misunderstood me :)

Postby Jasper » 02.11.2007, 21:10

Originally posted by stuntmanjim
i know that m8 ;) i was alsow talking to an freelance scripter or crytek themself !

just want to give the response that there r truly "a whole bunch of" LW artists
who hope for an exporter !

guess i just dont find the right words in english ;)

would be not that problem to go the extra mile trough max to export
the stuff i build in LW but im not shure if i get the dynamic stuff cleen exported
like endo morphs and baked IKbone animations.(or even vertex color and weight maps)
i heard that ".lwo" is the format with the most informations on each piot so i assume that
max is not able to read and handle them all. ?(

i dont want to go the step back to max and do the stuff there while
i got an fine workflow with a "REALY" professional tool at home ...


Yea, already thought that it was just that your messages looked a bit weird to me :easter:
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stuntmanjim
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already sayed ;)

Postby stuntmanjim » 02.11.2007, 22:08

"woldnt it be more fair for everybody to make in "external" exporter who can export from
an universal format like .obj ?
so that it dosent metter waht tool was used to generate the geometry !"

?( :tongue:
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This is absolutely the most exciting time
we could have possibly hoped to be alive."
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Clivey
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RE: already sayed ;)

Postby Clivey » 03.11.2007, 02:47

Originally posted by stuntmanjim
"woldnt it be more fair for everybody to make in "external" exporter who can export from
an universal format like .obj ?
so that it dosent metter waht tool was used to generate the geometry !"

?( :tongue:


I am sure Ive seen you post that before :)

Lightwave isnt planned as far as I am aware, however, that doesnt mean someone cant write one. One of the best CGF/CGA importers for CE1 was written by a community member and went on to becoming a Crytek employee, so community made exporters is proven and possible.


 
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