Bladestar, this is just coming along amazingly! I was going to mention earlier how this was gaining the same 'living' feel that ultranoobs "shibuya" map had and judging from all the recent screenshots, there and then some!
My computer has died terribly. I will jump on the older family computer and prepare bare bunker assets for you as I need something to do. You could use that for any custom bunker areas, well-placed spawn points can be very crafty.
The bricks on the bus stop do look a little out of place. The graffiti looks good on it tho. Perhaps the black material from that wheely-bin would suit in place of the bricks. Maybe a few well placed advertising posters to busy up some spaces.
An idea for the shop front, a pre-smashed window for a few weapons that are set to not respawn. If not, the teaser of unobtainable guns is pretty cool just on its own.
Or secret buy zones so anyone could buy standard weapons, perhaps a small zone in front of a gun vendor. If you place any permanent team spawn bunkers, even back at the base, duplicates of their buy zones would be perfect, overlapped, one for each team.
Permanent bunkers means people have another place to spawn in the HQ just in case someone manages to baserape.
Just assign a team to the bunker spawn group, set to non-capturable, and ctrl+c the buy zone shape and resize/re-place as necessary.
Everything is looking sweet as, I'm liking Mystics ideas/suggestions also. You implement them really well!
*edit- condensed my post, ugh.Here is the barebones assets for a spawn bunker.
I figured you would probably be able to use it, no need to waste time mucking with the prefabs. Just resize the area's, craftily place the spawn points, and off you go.
I wrote up a lil tutorial http://www.crymod.com/thread.php?threadid=64526,
for anyone following this thread who wants their own custom bunkers with ease.
Can't wait to see what innovative custom-bunker idea's you come up with Bladestar!!