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How to restrict speed of the player's movement

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User avatar ItalianPride
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How to restrict speed of the player's movement

Postby ItalianPride » 01.11.2010, 02:08

I'm currently making a sequence for a map that involves walking with two squad members through some hostile territory.

Well, long story short, How would I make it so that the player is unable to run fast and is only able to move a walking speed. At about the speed you would be moving in "crouch" position, but in standing position. Like in Call of Duty.

Any Ideas?
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User avatar Blablah
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Postby Blablah » 01.11.2010, 02:22

Been a while since I've had CE2 installed but I think g_walkMultiplier should do the trick, if you also disable sprinting.
Last edited by Blablah on 01.11.2010, 02:23, edited 1 time in total.
User avatar ItalianPride
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Postby ItalianPride » 01.11.2010, 02:27

Thanks amico, I'll give it a try.
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User avatar A_Canadian
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Postby A_Canadian » 13.12.2010, 11:06

OMG sweet. i realy need this!
but i also want something to slow down sprinting speed so u move at a human rate as well as walking.
i tried g_runmultiplier didnt work
i tried g_sprintmultiplier didnt work
any help would be fantastic
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User avatar the_grim
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Postby the_grim » 13.12.2010, 11:14

g_walkmultiplier also affects sprinting speed. ;) If you want to adjust sprinting rate independent from walking speed, you should take a look at Scripts\Entities\Actor\player.LUA and tweak the values there.
User avatar Lavizh
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Postby Lavizh » 13.12.2010, 11:18

If you're running a MOD you can manually adjust the speed running value :

g_suitSpeedEnergyConsumption = 0
g_suitSpeedMult = 2

found in \Game\Config\diff_xxx.cfg

but i would guess a direct use of FG would be a better idea.
Last edited by Lavizh on 13.12.2010, 11:19, edited 1 time in total.
 
 
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User avatar A_Canadian
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Postby A_Canadian » 14.12.2010, 05:18

thank you all!
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