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Ridge (Canadian Rockies) (Download Feb 2/2011)

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ultranew_b
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Ridge (Canadian Rockies) (Download Feb 2/2011)

Postby ultranew_b » 09.11.2010, 06:00

Introduction

Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. These forums and community were essential in the development process, lots of great help, thanks guys!

The level is large and takes around 2 - 2.5 hours to complete. It has non-linear gameplay with multiple paths which I hope you will find challenging and interesting. There are a lots of objectives and AI to make it tough.


Level Status:

Beta 2 released

Story:

Aug 15, 2015:

A heavily armed force of Ex-Military mercinaries were hired to kidnap a high ranking U.S. General.DoD Intel has tracked the hostiles to a remote location in the Canadian Rockies. Extract the hostage and remove all threats.



Features:

• Playable in both Crysis and Crysis:Wars (SP)
• Exciting story with challenging gameplay and several objectives that unfold depending on the route you take.
• Player controlled custom music
• Manually placed vegetation
• Custom TOD
• Varied AI (patrolling, smoking, working).
• Advanced AI navigation.
• Custom models
• Custom textures and materials
• Custom sounds
• 2 - 2.5 hours gametime
• Non-Linear gameplay with multiple paths
• High detail environment
• Custom Grunt AIs
• No North Korean Enemies
• Player controlled DOF effect
• No BSP brushes
• Working Train
• Lots of custom flowgraphs
• Level optimized for maximum performanc


New Screens and Info January 14, 2011:


These new pics show what I call a "Skyring" Skybox. I created a new method for making High-Res textures for the skybox. The new skyring also has normal maps and specualr maps, something not possible before in a static skybox. This new method allowed me to utilize the full beauty of a Crysis HDR sky with a dynamic TOD. This was not possible with the old static skybox, the lighting was kinda flat. Now the lighting is very vibrant.

The level also underwent many changes including:

- completely new Intro movie and custom voices
- level objectives are now linear format
- level optimized more
- new custom AI action scripts for the hostage objective (thanks for help, Talvipakkenen)
- completely re-textured terrain
- adjusted vegetation textures
- new "Skyring" Skybox
- new custom music track created with FL Studio 9
- new custom road textures with normal maps
- added over 30 new AI
- added/replaced vegetation objects

Here are the latest pics with the dynamic TOD:

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Old Screens (B1):

Please note these screenshots are from B1 and are outdated now.

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Videos:








Credits:

Michi:be - European Nature Set
cheeseONtoast - 2 Log Cabin Models
sideshowbob - Windmill Model
ret1cent - Pup Tent and Bathyscape models
woot woots - Flowgraph Support
Thial - Flowgraph Support
Talvipakkanen - Flowgraph Support
Crymod.com Forums and Community


Beta Testers:

Fligmin
Talvipakkanen
andrey_filantrop
Balloon


Release Date:

Feb 2, 2011


Known Issues:


Saving and loading the level can cause weird things/events to happen. This is a known issue with Crysis SP levels.

Ridge was designed to be played on High to Very High settings. The TOD was not set up to run below high settings.



Download:

Ridge


:D
Last edited by ultranew_b on 01.07.2011, 21:02, edited 83 times in total.
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Talvipakkanen
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Postby Talvipakkanen » 09.11.2010, 10:34

That dam is just about to be blown apart :P
For built in such a short time map looks attractive. Northern environment is still rare amongst modders and makes map interesting in a new way :love:

--
Some of the background mountains appear "soft topped" and look similar to each other. By using cliff rocks on them could be an improvement.
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ultranew_b
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Postby ultranew_b » 09.11.2010, 15:32

I'll look into it TAP.

:D
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JulioC95
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Postby JulioC95 » 09.11.2010, 16:13

Looks good so far :O Although I would prefer DoF, but I guess it's more of a personal choice. So! As far as I can see, VERY well done :3
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ultranew_b
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Postby ultranew_b » 09.11.2010, 16:19

If enough people are interested, I can give the player the choice to turn on/off DOF via a keypress. I'm not a big fan of it personally (except in cutscenes). It tends to give me a headache! lol
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andrey_filantrop
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Postby andrey_filantrop » 09.11.2010, 16:58

Congratulations, Ultranew_b! Simply O.M.G.!!! :love: SO GREAT! love that wooden beams! About dof - as u've said - only if non obligated, please, because im not a fan of dof...
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Talvipakkanen
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Postby Talvipakkanen » 09.11.2010, 17:06

Console command "r_DepthOfField 0" is quite handy for removing the nuisance of DoF :rolleyes:
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fligmin
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Postby fligmin » 09.11.2010, 17:13

Looking real nice. I like the train pic alot. The DOF looks fine to me.
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Postby Blablah » 09.11.2010, 17:50

Not sure if skybox.

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TerrorBlast
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Postby TerrorBlast » 09.11.2010, 17:53

Looking good mate. Nice tight environment. No overdone lighting or other effects. Looks pretty neat yet interesting and well done overall.

Very well.
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Postby Vanity Assassian » 09.11.2010, 18:06

I love the way you created this map it looks very nice. Awaiting its release, any cry file included?
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Florry
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Postby Florry » 09.11.2010, 18:12

Looks great :)
How's performance?
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balloon
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Postby balloon » 09.11.2010, 21:12

Very nice looking on first impressions the clouds in the high regions look ace would like to beta test please;)
Last edited by balloon on 09.11.2010, 21:14, edited 1 time in total.
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D_wolf
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Postby D_wolf » 09.11.2010, 21:25

Beautiful
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VinoBob
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Postby VinoBob » 09.11.2010, 21:39

Hmm that creek with those particle waves looks fine
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