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The Increment (Tech Demo)

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TerrorBlast
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Postby TerrorBlast » 16.01.2011, 13:23

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Level update 01


Hey all, I'm one of the mappers of the mod The Increment, and I'll shall post once in a while a few tasty updates here. Mind you that our lead Squiggers still handles all the main updates of the team.

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At the moment, the level is running outstanding. In editor mode I've got an average of 40 to 50 FPS on Very High spec. on a resolution of 1600 x 1000 (On a in to days standard "Mid-High end level PC"). I'm aiming for this kind of smooth performance as it's definitely a must.

The level is 2048 x 2048 meters big and is mostly covered in hand painted and textured terrain.


That's all for now,

-Edward
Last edited by TerrorBlast on 16.01.2011, 13:38, edited 6 times in total.
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hmmm
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Postby hmmm » 16.01.2011, 17:45

Looks great, but somethings bothering me about those mountains in the background, id say they either need some vegitation on them or some snow.
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ultranew_b
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Postby ultranew_b » 16.01.2011, 18:21

Looks great !

What FPS do you get on a standard Crysis Map? Island for eg.? That's the best way to compare FPS, since everbody has a different set-up.
Last edited by ultranew_b on 16.01.2011, 19:05, edited 2 times in total.
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TerrorBlast
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Postby TerrorBlast » 16.01.2011, 19:27

Originally posted by ultranew_b
Looks great !

What FPS do you get on a standard Crysis Map? Island for eg.? That's the best way to compare FPS, since everbody has a different set-up.


Less actually, round 35 FPS.

Looks great, but somethings bothering me about those mountains in the background, id say they either need some vegitation on them or some snow.


Ahhh yes, I had the exact same feeling. It's the continues texture that catches my eye. I will get some work on this (infact, I already started !).

I will, in the future add vegetation on the mountains. But for this to work smoothly, I need some very low spec 2D plane or simple 3D mesh of a tree so it won't hog resources !


Thanks a lot lads, and stay tuned !

-Edward
- It's all about the bread.
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Fortran
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Postby Fortran » 16.01.2011, 19:41

Lookin great guys, love the level design!
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the_grim
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Postby the_grim » 17.01.2011, 10:21

Originally posted by Squiggers

Trees are from the following 2 packs:
Pine Tree Pack
European Nature Set


Unless I'm mistaken, some of those are from my spruce pack instead. ;)

Looking good so far, though the background mountains aren't very natural-looking. The atmosphere feels great, that skybox does look very good! :)
Last edited by the_grim on 17.01.2011, 10:23, edited 1 time in total.
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Postby Squiggers » 17.01.2011, 13:54

Originally posted by the_grim
Originally posted by Squiggers

Trees are from the following 2 packs:
Pine Tree Pack
European Nature Set


Unless I'm mistaken, some of those are from my spruce pack instead. ;)

Looking good so far, though the background mountains aren't very natural-looking. The atmosphere feels great, that skybox does look very good! :)


I'm so sorry, I couldn't remember all the packs used by terrorblast, ill add yours to the list when I get on my pc, its a bit time consuming via my phone! :))
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TerrorBlast
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Postby TerrorBlast » 17.01.2011, 17:07

Originally posted by Squiggers
Originally posted by the_grim
Originally posted by Squiggers

Trees are from the following 2 packs:
Pine Tree Pack
European Nature Set


Unless I'm mistaken, some of those are from my spruce pack instead. ;)

Looking good so far, though the background mountains aren't very natural-looking. The atmosphere feels great, that skybox does look very good! :)


I'm so sorry, I couldn't remember all the packs used by terrorblast, ill add yours to the list when I get on my pc, its a bit time consuming via my phone! :))


That is right, I never actually used Exodus' trees. Might be a slight mistake I made while telling CoD, sorry about that. Your trees are absolutely fantastic for the job, thanks for your contribution.


As for the mountains, they are being worked on. The issue is that placing thousands of trees on a mountain will make the game lag, so I need a low quality prop or even a 2D plane to replace that.

Thanks about the skybox, but infact that isn't a skybox at all !

Those are distant clouds set up correctly with the ToD and a lot of other factors to blend the colours.
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Geo Piskas
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Postby Geo Piskas » 17.01.2011, 17:45

Beautiful level you got there guys! Keep it up! ;)
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Mr.Trouble
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Postby Mr.Trouble » 17.01.2011, 18:26

Nice 3D model stuff, guy on first scrn look like neanderthal.
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Un_dead
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Postby Un_dead » 17.01.2011, 21:18

He's a Scot.... :P No offence lol
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Squiggers
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Postby Squiggers » 18.01.2011, 13:47

The character in question is meant to be a man mountain at 6'4. Be glad he's on your team, let's put it like that.
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the_grim
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Postby the_grim » 19.01.2011, 10:37

Originally posted by TerrorBlast

As for the mountains, they are being worked on. The issue is that placing thousands of trees on a mountain will make the game lag, so I need a low quality prop or even a 2D plane to replace that.

Sprites should help with that issue, as well as background models that don't have physics (such as the hill trees in Crysis).

Thanks about the skybox, but infact that isn't a skybox at all !

Those are distant clouds set up correctly with the ToD and a lot of other factors to blend the colours.


Wow, then it's even better! :D In fact, I looked closely because I thought I recognized some of the distance cloud forms, but it looked so natural I assumed it was a skybox instead. Great job! :)
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TerrorBlast
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Postby TerrorBlast » 19.01.2011, 15:21

Originally posted by the_grim
Originally posted by TerrorBlast

As for the mountains, they are being worked on. The issue is that placing thousands of trees on a mountain will make the game lag, so I need a low quality prop or even a 2D plane to replace that.

Sprites should help with that issue, as well as background models that don't have physics (such as the hill trees in Crysis).

Thanks about the skybox, but infact that isn't a skybox at all !

Those are distant clouds set up correctly with the ToD and a lot of other factors to blend the colours.


Wow, then it's even better! :D In fact, I looked closely because I thought I recognized some of the distance cloud forms, but it looked so natural I assumed it was a skybox instead. Great job! :)


Aye, indeed. Will be a must to add to the list of items we need.


Thanks a lot about the sky. I feel that it's a very important piece of the editing puzzle. You have it filling up for 50% of your "sphere of view", so you better make it look worth while.
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Squiggers
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Character Turntables, Teaser Trailer Plans...

Postby Squiggers » 22.01.2011, 19:57

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IWS Logo Video:
First up, we have the IWS Logo that will be appearing in all of our future media, in particular, our upcoming trailers.

[YOUTUBE]_60yKWLQ3KY&NR=1[/YOUTUBE]


Character Turntables:
We've got our first first two character turntables available for you today. First up is the player character, Sgt. John "Paddy" Casey.

[YOUTUBE]uFDcWGhU3cA[/YOUTUBE]


And SSgt. Dan "Mackie" MacIntyre, one of the key protagonists in the game.

[YOUTUBE]JJhP7dTLW_Q&[/YOUTUBE]


Both character's were modelled and textured by Valentin Wirth, based on concept art by Franklin Lei.

Teaser Trailer...
We are currently hard at work on two of the environments for the tech demo, along with our teaser trailer. We'll hopefully have something more on these levels for you in our next update, but for now... Heres a little hint for one of the levels: The Border.

Forums:
We've just moved our forum software back to PHPBB, and we'd welcome anyone who wishes to join us on the forums. Go on. We don't bite. We'll be running competitions in the coming months in the run up to the tech demo release, along with releasing exclusive media on our forums/site. You can find our forums in this link:

http://forum.ironwolfstudios.net/

Recruitment:
We're still looking for dedicated staff to join our team!
  • 3D Hardsurface Modelling
  • 3D Organic Modelling
  • Texture Artist
  • Animator
  • C++/XML/Lua Coder
  • Flowgrapher


Thats all for now,

-J
IWS Team Lead


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Last edited by Squiggers on 22.01.2011, 20:04, edited 3 times in total.
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