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Mr.Hankey
Not my first Rodeo
Not my first Rodeo
 
Posts: 469
Member since: 06.11.2007, 20:41
Location: Germany
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Postby Mr.Hankey » 25.12.2010, 21:51

This is a mod dll. You'll need to set up a basic mod to make it work.
There should be plenty of tutorials around the forums and/or on the wiki on how to do this. Once you've done that it should work as soon as you are in third person mode, there's nothing else required to activate it.

@.gametime.: i'll look into it
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Tom Yum 72
Producer
Producer
 
Posts: 1161
Member since: 06.01.2010, 12:10
Location: Safe House
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Postby Tom Yum 72 » 25.12.2010, 21:55

Ahh ok,i will try that,thanks for help .
http://tomyum72.deviantart.com/gallery/
" Adult Supervision Is Required ! "
ฝันเป็นจริง :) :)
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SebEssi
Junior Dev
Junior Dev
 
Posts: 126
Member since: 19.09.2008, 15:44
Location: Germany
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Postby SebEssi » 25.12.2010, 22:12

O MY GOD!
I was waiting for something like this (I was unable to do it). This might be my special Crysis-XMas-gift! Great work man!
Last edited by SebEssi on 25.12.2010, 22:40, edited 1 time in total.
every guy, at least once in his life wrote:Let's buy a bar!
danilochavez
Junior Dev
Junior Dev
 
Posts: 130
Member since: 17.11.2010, 10:35
Location: Guatemala
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Postby danilochavez » 26.12.2010, 22:13

So I made another version but with other good aditions...
http://depositfiles.com/files/joyjenhof
http://depositfiles.com/files/xlxfkv7fx
read the text file where I explain the aditions I put to the Hankey's source....
Last edited by danilochavez on 27.12.2010, 22:55, edited 2 times in total.
E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2
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metacrix
Developer
Developer
 
Posts: 280
Member since: 31.03.2010, 13:22
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Postby metacrix » 26.12.2010, 23:32

Originally posted by danilochavez
So I meda another version but with other good aditions...[url=http://]http://depositfiles.com/files/kleijpmqx[/url]


link is now invalid
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-PM me if you want to join this project-
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Mr.Hankey
Not my first Rodeo
Not my first Rodeo
 
Posts: 469
Member since: 06.11.2007, 20:41
Location: Germany
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Postby Mr.Hankey » 26.12.2010, 23:36

How about telling us what exactly you did improve and also sharing the code?
Last edited by Mr.Hankey on 26.12.2010, 23:36, edited 1 time in total.
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danilochavez
Junior Dev
Junior Dev
 
Posts: 130
Member since: 17.11.2010, 10:35
Location: Guatemala
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Postby danilochavez » 27.12.2010, 00:41

Sorry guys, a little problem, this is the new link
http://depositfiles.com/files/joyjenhof
try it and comment it...so is made in crysis 32 bit only...but I include the sources in the next link
http://depositfiles.com/files/xlxfkv7fx
read the text file included...happy crysis mod...
Last edited by danilochavez on 27.12.2010, 01:33, edited 16 times in total.
E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2
xureus
Just getting started
Just getting started
 
Posts: 34
Member since: 14.01.2011, 19:22
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Postby xureus » 18.01.2011, 04:16

Awesome job dude. A while back I started to implement such a camera mode but didn't finish it. Great to see someone finally made this happen.
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VABG
Producer
Producer
 
Posts: 2063
Member since: 04.11.2007, 00:05
Location: Sweden
Likes: 36

Postby VABG » 19.01.2011, 03:31

Question, does it (or the edited one)include camera collision (removing clipping issues). I remember goc had this but not with all objects (personally I prefer all objects), it's quite essential for complete functionality IMO.
Modding Kerbal Space Program
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blackhorizon
Producer
Producer
 
Posts: 1234
Member since: 10.04.2010, 22:50
Location: In front of a computer
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Postby blackhorizon » 19.01.2011, 04:11

I can't get it to work in the crysis wars 64 bit editor. ;(
danilochavez
Junior Dev
Junior Dev
 
Posts: 130
Member since: 17.11.2010, 10:35
Location: Guatemala
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Postby danilochavez » 19.01.2011, 08:43

the camera collision is limited, maybe later I will try to implement a better collision for camera....is basically the standard GOC camera but made to work in another way, so you can use the same GOC coordinates for camera, that is for the moment only for 32 bit PC...the crysisWars is not totally compatible because procedural leaning is deactivated...but some parts of the code may be functional.
E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2
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hellhammer
Junior Dev
Junior Dev
 
Posts: 166
Member since: 23.03.2010, 17:18
Location: Argentina
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Postby hellhammer » 22.01.2011, 23:39

Could you try make nomad bigger in game in the screen of gameplay like in the picture .
Its my dream see the suit in that way with all details and changing colours depend of the power while Im playing
danilochavez
Junior Dev
Junior Dev
 
Posts: 130
Member since: 17.11.2010, 10:35
Location: Guatemala
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Postby danilochavez » 23.01.2011, 13:23

is possible, only adjust in the console GOC_targetx, GOC_targety , GOC_targetz and then you can manipulate the camera view...easy man...and you can adjust it with flowgraphs in the editor only sending the console commands...so use it...you can be in entire body like the picture...
E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2
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hellhammer
Junior Dev
Junior Dev
 
Posts: 166
Member since: 23.03.2010, 17:18
Location: Argentina
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Postby hellhammer » 23.01.2011, 14:59

Did you do it ??
Can you take a picture and show me your example ingame like in the picture
I mean im talking about play ingame like the picture , not only make a video
danilochavez
Junior Dev
Junior Dev
 
Posts: 130
Member since: 17.11.2010, 10:35
Location: Guatemala
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Postby danilochavez » 23.01.2011, 16:31

so try to make an autoexec.cfg file inserted in ThirdPersonMod\ folder so write this

con_restricted = 0

goc_targetx = 0
goc_targety = -1.6
goc_targetz = -0.6

I tried but there is a little bug when using the weapon zoom for the updating of camera, so I will try to do a better collision camera, but try this at the moment...
Last edited by danilochavez on 23.01.2011, 16:43, edited 1 time in total.
E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2


 
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