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Bullet time tweak (working)

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bkpiazza
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Bullet time tweak (working)

Postby bkpiazza » 25.03.2011, 02:02

Thanks to Paddywak we can now enjoy the beautiful action of Crysis 2 in slow mo "bullet time"!
Quote:
Originally Posted by Paddywak View Post
Hello ...
These are the lines you need for your autoexec.cfg ...

bind q t_scale .3
bind e t_scale 1

where the q and the e are the keys you want to use.

.3 ... slows down time to thirty percent.
1 ... resets time to normal speed.


Enjoy ...

Thanks to everyone who helped to figure this out and hopefully you all enjoy sliding into enemies while shooting them, throwing enemies off a building, shooting them in mid air as they fall, and of course leaping over enemies shooting them in the head as you pass over all in glorious SLOW MOTION!
Last edited by bkpiazza on 26.03.2011, 18:27, edited 3 times in total.
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da3dsoul
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Postby da3dsoul » 25.03.2011, 02:07

I think there is a cvar node for flowgraph
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bkpiazza
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Postby bkpiazza » 25.03.2011, 02:14

at the cost of my credibility and dignity Ill admit i dont know what your talking about. I know the terminology but have no idea how to put it into practice. I am not a modder, nor have I done any modding more extensive than texture editing. if you could walk me through the steps to make this happen, or just make it happen yourself I would be very grateful.
bkpiazza
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Postby bkpiazza » 25.03.2011, 06:49

60+ views and noone can offer advice or point me in the right direction?
gerardfraser
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Postby gerardfraser » 25.03.2011, 12:49

Try this and it may work for ya,of course pick any letter ,number ya want

bind q t_Scale= .3
bind 3 t_Scale= 1
Last edited by gerardfraser on 25.03.2011, 12:49, edited 1 time in total.
bkpiazza
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Postby bkpiazza » 26.03.2011, 04:41

^doesnt work any other suggestions?
gerardfraser
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Postby gerardfraser » 27.03.2011, 03:09

Originally posted by bkpiazza
^doesnt work any other suggestions?


Thought you said it did not work,but in your first post you say it does.
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da3dsoul
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Postby da3dsoul » 27.03.2011, 03:43

I think he means that it doesn't work typing in the console but it works in the autoexec.cfg
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Reoisasa
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Postby Reoisasa » 27.03.2011, 03:44

I just tested this and it works marvelously.
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icomrade
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Postby icomrade » 27.03.2011, 04:34

i cpuld have told you that, use this command for near 0G affects
p_gravity_z = -3 dont set it to zero or you will just float a mm off the gorund.
i believe 14 is the original cvar
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mciccarone
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Re: Bullet time tweak (working)

Postby mciccarone » 07.10.2011, 22:17

Does anyone happen to know if there is a way to slow down the sounds as well ?

I can make slower sounds, but that would require adding additional audio files to the .pak file and would still be "static" in duration, as I would like to have a nice way of having sounds that scale dynamically like the variable (.3) speed used in the Bullet Time mode that I believe ShanE wrote.


 
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