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Bladestar
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Re: New concept weapon

Postby Bladestar » 01.05.2011, 16:42

Talvipakkanen wrote:
Bladestar wrote:
Talvipakkanen wrote:How about using tactical attachment as secondary?


like darts or something Talvi?
Yup, the ammo tactical attachment has.


not sure if c2 has tactical ammo..didnt come accross it in game..well not that i remember using ...did u?

besides..i really liked your shotgun idea...made a lot of sense to me to have a combined weapon like that ...could have used one in game lot ;)

will check out some of the combo weapons that eric mentioned in his post and see if there's a way to get the shotgun to work :)
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Talvipakkanen
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Re: New concept weapon

Postby Talvipakkanen » 01.05.2011, 16:57

Right, there ain't tactical ammo in C2. I thought this could be for C1...

(Quote fail again in 1.5)
Bladestar
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Re: New concept weapon

Postby Bladestar » 02.05.2011, 08:38

[quote="Talvipakkanen"]Right, there ain't tactical ammo in C2. I thought this could be for C1..quote]

gotta be thinking C2 Talvi :)

ok..so i found out that there is a shotgun pistol...
the super 20 shorty :)

so a combo shotgun/machine pistol could be practical or not?
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s20sa.jpg
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s20s.jpg
s20s.jpg (32.7 KiB) Viewed 1157 times
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Talvipakkanen
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Re: New concept weapon

Postby Talvipakkanen » 02.05.2011, 09:41

Combo with .45 ammo and a shotgun would be my choice. 9mm feels a bit inefficient.

Semi-automatic sidearm replacement with .45 and shotgun would do too :)
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
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Bladestar
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Re: New concept weapon

Postby Bladestar » 02.05.2011, 12:05

Talvipakkanen wrote:Combo with .45 ammo and a shotgun would be my choice. 9mm feels a bit inefficient.

Semi-automatic sidearm replacement with .45 and shotgun would do too :)


i like your thinking Talvi!

here's the SG-45
i sized the ejection port for shotgun and .45
also removed 1 of the hammers and added a slider loading mechanism for the .45

so thinking like 5 shotgun rounds and 30 x .45 rounds
mouse button 1 could be shotgun and mouse button 2 could be the .45
the .45 could switch from auto to single shot

look forward to your ideas on this
thanks
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handgun_rounds1.jpg
handgun_rounds1.jpg (14.22 KiB) Viewed 1141 times
sg5.jpg
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Geo Piskas
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Re: New concept weapon

Postby Geo Piskas » 02.05.2011, 16:31

The design looks very nice! Make some holes at the front of the barrel, so that it doesn't look like a silencer! Unless you want a silenced shotgun! :P
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Re: New concept weapon

Postby Bladestar » 02.05.2011, 16:42

Geo Piskas wrote:The design looks very nice! Make some holes at the front of the barrel, so that it doesn't look like a silencer! Unless you want a silenced shotgun! :P


i think its just the angle of the pic or where should i put the holes mr Geo?
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sg7.jpg
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Geo Piskas
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Re: New concept weapon

Postby Geo Piskas » 02.05.2011, 17:40

I mean something like this.
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Talvipakkanen
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Re: New concept weapon

Postby Talvipakkanen » 02.05.2011, 18:26

Sort of cooling fins would be nice for the shotgun barrel as Geo suggested.

For the front grip, the magazine casing could be long enough to fit the grip on it instead of magazine. It would be structurally more sensible that way.

Only full-auto mode for .45 could also be sufficient as there is semi-auto shotgun. I'd like to have a simple weapon without too much choices, and having both modes feels excessive.

The hammer on the rear is too trivial for this weapon :) . Flipping it upside down and using an arc-like shape instead of the usual lever would for example give some unique look. Or is it essential to be visible at all?

Otherwise SG-45 (or SG.45?) looks quite nice so far.
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Bladestar
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Re: New concept weapon

Postby Bladestar » 02.05.2011, 20:07

I see whatcha mean mr Geo...will try it out ..thanks
cool ideas Talvi..will see what I can come up with :)

i put together this bereeta styled scope
please let me know what u think
thanks
Attachments
sg9.jpg
sg9.jpg (181.92 KiB) Viewed 750 times
sg10.jpg
sg10.jpg (136.64 KiB) Viewed 750 times
sg8.jpg
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Geo Piskas
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Re: New concept weapon

Postby Geo Piskas » 02.05.2011, 20:42

The scope is great, bug who needs a scope like this for such a short barrel shotgun! :P
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Re: New concept weapon

Postby Bladestar » 02.05.2011, 21:58

hehe its for the .45 mid range scope ;)
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Re: New concept weapon

Postby Bladestar » 02.05.2011, 22:45

added some holes and re-did the grip
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sg11.jpg
sg11.jpg (137.73 KiB) Viewed 727 times
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Talvipakkanen
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Re: New concept weapon

Postby Talvipakkanen » 03.05.2011, 11:37

Front grip is almost perfect :)

There could be padding on the back of it also, and on the bottom of magazine could be a small padding for slamming it in. Padding on the rear grip could extend a bit higher and maybe slightly on the bottom of trigger frame, otherwise grip has really nice shape.

I hope the holes on shotgun barrel are not drilled through. Never saw a shotgun with holes on the barrel. Or is there?
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Bladestar
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Re: New concept weapon

Postby Bladestar » 03.05.2011, 22:28

Talvipakkanen wrote:Front grip is almost perfect :)

There could be padding on the back of it also, and on the bottom of magazine could be a small padding for slamming it in. Padding on the rear grip could extend a bit higher and maybe slightly on the bottom of trigger frame, otherwise grip has really nice shape.

I hope the holes on shotgun barrel are not drilled through. Never saw a shotgun with holes on the barrel. Or is there?


awesome ideas Talvi!
thanks :)

i re-shaped the rubber grip to the rear like u said plus it had a lot of mesh issues so needed to be re-done
had to take out the holes in the barrel..they kept destroying my mesh :(
looking into the padding idea for the base of the mag and extending the rubber on the grip to the bottom of the trigger guard :)

here's it so far
look forward to your feedback
thanks
Attachments
sg12.jpg
sg12.jpg (97.17 KiB) Viewed 699 times


 
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