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Look around during camera sequence

Topics on creating any sort of animation or cinematic using Sandbox 2 should be posted inside this forum.


 

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jason187781
Not my first Rodeo
Not my first Rodeo
 
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Look around during camera sequence

Postby jason187781 » 11.05.2011, 18:50

Hi all,

Just wondering if anyone knows how to have a cutscene where by the player can look around but movment is controlled, effectivly on rails like a camera animation. I want it to feel like you are looking around but not controlling where your are walking/running to.

hope that makes sense :)

Thanks in advance.

Jason187781
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Talvipakkanen
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Re: Look around during camera sequence

Postby Talvipakkanen » 11.05.2011, 19:06

"Input:ActionFilter" flowgraph node with "no_move"-filter should do the trick.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
jason187781
Not my first Rodeo
Not my first Rodeo
 
Posts: 472
Member since: 19.07.2009, 11:21
Location: UK
Likes: 64

Re: Look around during camera sequence

Postby jason187781 » 11.05.2011, 19:10

Talvipakkanen wrote:"Input:ActionFilter" flowgraph node with "no_move"-filter should do the trick.


Great,

Thanks buddy.

Will give it a go :)
User avatar
jason187781
Not my first Rodeo
Not my first Rodeo
 
Posts: 472
Member since: 19.07.2009, 11:21
Location: UK
Likes: 64

Re: Look around during camera sequence

Postby jason187781 » 12.05.2011, 08:53

Talvipakkanen wrote:"Input:ActionFilter" flowgraph node with "no_move"-filter should do the trick.


Thanks but had a play and not sure where to link the nodes. When I have a camera running it overides movment no matter what i do. I cant look in other directions during the camera sequence.

Jason
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Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Re: Look around during camera sequence

Postby Talvipakkanen » 12.05.2011, 13:16

Stupid me :rolleyes:

"Game:PlayerLink" is the proper node for linking player to an entity. ActionFilter is not needed at all.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
jason187781
Not my first Rodeo
Not my first Rodeo
 
Posts: 472
Member since: 19.07.2009, 11:21
Location: UK
Likes: 64

Re: Look around during camera sequence

Postby jason187781 » 12.05.2011, 14:20

Talvipakkanen wrote:Stupid me :rolleyes:

"Game:PlayerLink" is the proper node for linking player to an entity. ActionFilter is not needed at all.


Ta, mutchly :))

I will give it a go.


 
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