Forums Gallery Downloads LOGIN |REGISTER

[ICMC] Castaway -Download NOW!

Use this section to show off your CE2 levels


 

User avatar ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 13.11.2007, 20:09

Originally posted by Wiebelwie
Looks good so far, keep it up! :D Just a question, how do you know what height the terrain is everywhere?


It was all done by eye using another reference image.
Image
http://farm3.static.flickr.com/2149/1975424515_9a2b8fcffe_o.jpg

Originally posted by Dusel
Do you even change the ToD? so that the effects looks more realistic? would be very nice! ^^

There is a night shot earlier in the thread, but if you mean did I adjust the time of day and sun position so that the shadows in Google Earth match the shadows in my model, then yes. (It also helped with matching the heights)
User avatar Xanto
Just getting started
Just getting started
 
Posts: 69
Member since: 11.11.2007, 01:01
Likes: 0

Postby Xanto » 13.11.2007, 22:14

your map looks soooo good!

great work dude ;) keep it up.
User avatar Dusel
Junior Dev
Junior Dev
 
Posts: 302
Member since: 11.11.2007, 18:47
Likes: 0

Postby Dusel » 13.11.2007, 22:19

yes, and if you change some defaults in the ToDsetting, the sunshafts looks more realistic and stuff.. for example if you put this into the ToD
Attachments
unbenannt.jpg
unbenannt.jpg (254.65 KiB) Viewed 1357 times
User avatar flameknight7
Junior Dev
Junior Dev
 
Posts: 346
Member since: 27.09.2005, 07:07
Location: monterey park, CA
Likes: 0

Postby flameknight7 » 13.11.2007, 23:08

very awesome indeed. Wheres Wilson?! :]
Last edited by flameknight7 on 13.11.2007, 23:09, edited 1 time in total.
in need of mappers and modelers :]
if you made AI working in mp in anyway then plz pm me
new 3rd person and zombies mod
User avatar ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 14.11.2007, 00:41

Originally posted by Dusel
yes, and if you change some defaults in the ToDsetting, the sunshafts looks more realistic and stuff.. for example if you put this into the ToD

I see what you mean now, not I haven't messed to much with trying to get pretty pictures.
I am going to be re-doing all the vegitation soon (better frame rates / framing scenes)
I will mess with the weather later to try to match the mood of each theme.

Originally posted by flameknight7
very awesome indeed. Wheres Wilson?! :]

I attempted to find a ball model that I could paint but I couldn't find one.
Mabye once the full game comes out.
I also don't have 3D Studio max, but I have read that Google Sketchup can export OBJ files so maybe I can use that to make some things. (I am about to get a pro license from work)
User avatar ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 15.11.2007, 07:49

I have posted my tutorial videos here:
Making 1to1 scale maps of real world locations, and basic terrain primer.

The videos take you from total scratch to adding vegetation.
It gets a bit rough towards the end (was getting late) but it shows everything I did to make this map so far.
User avatar stuntmanjim
Intern Dev
Intern Dev
 
Posts: 164
Member since: 23.10.2007, 14:39
Location: 3rd planet
Likes: 0

thank you

Postby stuntmanjim » 15.11.2007, 08:33

a m a z i n g ! :D

thx for the tuts ! ill take a look on ...
"So whatever you do, don't be bored.
This is absolutely the most exciting time
we could have possibly hoped to be alive."
User avatar TiTAN
Junior Dev
Junior Dev
 
Posts: 390
Member since: 27.10.2007, 07:27
Location: Canada
Likes: 0

Postby TiTAN » 15.11.2007, 08:36

Originally posted by ZapWizard
I have posted my tutorial videos here:
Making 1to1 scale maps of real world locations, and basic terrain primer.

The videos take you from total scratch to adding vegetation.
It gets a bit rough towards the end (was getting late) but it shows everything I did to make this map so far.


thanks for that :)
Intel Q9650 @ 4Ghz | ASUS P5E3 DELUXE | 2 X ATI Radeon HD 3870 CF | OCZ ReaperX DDR3-1333MHz 4GB | Dell 2407WFP
User avatar Smelephant
Just getting started
Just getting started
 
Posts: 36
Member since: 14.11.2007, 09:33
Location: Cobra La!
Likes: 0

Postby Smelephant » 15.11.2007, 10:49

tis amazing!
[FONT=verdana]CRYSIS[/FONT]
User avatar [HP]
Senior Developer
Senior Developer
 
Posts: 941
Member since: 17.11.2007, 21:25
Likes: 0

Postby [HP] » 18.11.2007, 03:52

gorgeous mate, please continue! :)
User avatar ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 19.11.2007, 02:25

Man, so I just beat the game.

The various scenes in Crysis gave me SOOOOO many new ideas.
I am re-writing a lot of my story for two reasons...new things that I now know are possible in Sandbox2, and with a larger overall map (true 1:1 scale now) I have more areas to play with.
User avatar Dusel
Junior Dev
Junior Dev
 
Posts: 302
Member since: 11.11.2007, 18:47
Likes: 0

Postby Dusel » 19.11.2007, 15:17

how long will be the play time? and when will the map be finished? can't wait :D
User avatar ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 19.11.2007, 22:07

It will be at least and hour or two, maybe more depending one how fast the player finishes each objective. It will be mostly linear, with some optional objectives along the way.

As far as finish time, that depends on how long it takes me to fully learn Sandbox2 I am quick to get my ideas out once I learn a tool, but it's just the actually knowing how to do things that slows me down.

(Currently how-to do detailed character driven cutscenes, not just paths.)
User avatar ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 21.11.2007, 06:37

Here is a teaser...But this is just a place holder for a future scene so I can sculpt the terrain around my scenes.

Image

http://farm3.static.flickr.com/2214/2051938866_c9480fdefe_o.jpg
User avatar Sargoth
Just getting started
Just getting started
 
Posts: 2
Member since: 21.11.2007, 06:27
Location: Norway
Likes: 0

Postby Sargoth » 21.11.2007, 07:07

very cool, ZapWizard. One of my first impressions of crysis where actually that of someone should make a castaway mod... though I never thought anyone would actually make the island :)
Public Relations
Image


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community