With the Kriss reanimation project i had to create this IK rig to animate with. I got the nanosuit arms geometry from callofduty511 and I used the SDK SCAR rig's bones as a base (they've been heavily modified)
-Fully working Inverse Kinematics (IK) setup
-Bones correctly aligned to where the bones would be inside the fingers/arms
-All vertices properly weighted for natural and smoothing looking animations
-.max file saved in 3ds MAX 9, so it will be compatible with any max version above and including 3ds MAX 9
-correctly set-up materials for use in Crysis
-Easy to integrate in to a mod directory.
Crytek: nanosuit arms model and texture
callofduty511: exporting the arms from the engine for me and teaching me how to create an IK rig
Olli.: Modifying bones and skinning the mesh to them.