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[download] Fully flyable F-35 fighter jet (Crysis 2 SDK)

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hassanayoub85
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby hassanayoub85 » 12.07.2011, 02:33

good work, can u inlude the level? plz
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Ross_Mitchell
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby Ross_Mitchell » 12.07.2011, 04:46

Please make a multiplayer map with multiple jets. Who here wants crysis 2 dog fights.
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby Yaxxo » 12.07.2011, 10:25

Lol multiplayer flowgraphing, good joke.

anyways, MP flowgraphing, from what i've heard, just as bad in C2 as in C1, in which it was very damn bad.
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby Adsolution » 12.07.2011, 11:14

Yaxxo wrote:Lol multiplayer flowgraphing, good joke.

anyways, MP flowgraphing, from what i've heard, just as bad in C2 as in C1, in which it was very damn bad.

ACTUALLY in Wars, I made a Gmod style mod that let you manipulate objects such as rotation, scaling, spawning, moving, physgun, plus more, but apparently changing the multiplayer options between server and local and both does absolutely nothing. It always remains local, thus resulting in people spawning things the others couldn't see, different player positions for the same player looking from different computers (such as a person who's spawned an object standing on top of it, and the other player sees him standing on the ground) which leads to mass confusion as you see someone gun you down somewhere completely different than where you actually are.

Also I'd be glad to hear some of your ideas on getting real missiles to work. I know how I could make use of an explosion entity or even by creating an actionimpulse powered missile, but that would require spawning wouldn't it? And it wouldn't look nearly as cool as a plain particle effect for a missile.

Hold on, I think I just had an idea. What if I made a new surface type mat that had it's own constant flowgraph attached to it so that when it detects the material of the set "rocket" effect come in contact with anything it spawns an explosion? Sweeeet. :meow:


hassanayoub85 wrote:good work, can u inlude the level? plz


Unfortunately the level has royally **** itself in the ass, so I'll see if I'm able to recover it.
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby Steampunk » 12.07.2011, 12:37

WOW! Now thats impressive!

I am not even going to start and try to understand the FG stuff you did to make it work, looks like a giant plate of spaghetti with basil pesto to me. XD
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SamFisher45
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby SamFisher45 » 13.07.2011, 08:54

Very Nice :)
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby -Liquid » 15.07.2011, 11:23

Can you make one for CE2?
dan47
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby dan47 » 15.07.2011, 14:53

Wow, didn't even know that was possible. Very nice!
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Adsolution
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby Adsolution » 15.07.2011, 23:25

-Liquid wrote:Can you make one for CE2?

I could, but why not use CE3?
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby -Liquid » 16.07.2011, 12:46

Well, my machine is too weak to run Crysis 2 xD so i wonder maybe you can make this for CE2, btw it's very cool stuff.
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby blackhorizon » 16.07.2011, 16:49

-Liquid wrote:Well, my machine is too weak to run Crysis 2 xD so i wonder maybe you can make this for CE2, btw it's very cool stuff.

?( how old is you machine? Crysis 2 can run on xbox...
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby corruptsoul » 16.07.2011, 19:38

blackhorizon wrote:
-Liquid wrote:Well, my machine is too weak to run Crysis 2 xD so i wonder maybe you can make this for CE2, btw it's very cool stuff.

?( how old is you machine? Crysis 2 can run on xbox...

Right. And how does it run Crysis 1 but not Crysis 2?
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Neatherblade
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby Neatherblade » 16.07.2011, 20:45

Looks very smooth, good work.
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby MrSeyker » 17.07.2011, 09:11

corruptsoul wrote:
blackhorizon wrote:
-Liquid wrote:Well, my machine is too weak to run Crysis 2 xD so i wonder maybe you can make this for CE2, btw it's very cool stuff.

?( how old is you machine? Crysis 2 can run on xbox...

Right. And how does it run Crysis 1 but not Crysis 2?


This might come off as a surprise to some, but he might be playing on Low?

My PC also doesn't want to run Crysis 2. It will for some seconds and then go haywire.

That's my complain about the new game it doesn't scale down enough.
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Re: [download] Fully functional and flyable F-35 fighter jet

Postby Architect » 17.07.2011, 09:32

Tried it out, wouldn't load the proper model, even thow i follow instructions, just used my own model, it was neat, but couldn't land it, no way to throttle down, basically a crash landing, turn and stuff was stiff, but it was very cool to fly it around a bit. I wouldn't call it fully functional :/ haha great job


 
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