Forums Gallery Downloads LOGIN |REGISTER

[21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoots

Use this section to show off your CE3 modifications


 

User avatar
rGOt
Not my first Rodeo
Not my first Rodeo
 
Posts: 494
Member since: 07.07.2011, 20:44
Location: France
Likes: 11

Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta

Postby rGOt » 23.08.2011, 07:51

Your TOD is simply the best, amazing result.
Your parameters interests me, I will file your tod and I'm impatient to view your result on the second map.
thank you very much.
Image
User avatar
BlackFireBR
Developer
Developer
 
Posts: 231
Member since: 22.02.2009, 15:28
Location: Brazil
Likes: 4

Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta

Postby BlackFireBR » 24.08.2011, 02:17

rGOt wrote:Your TOD is simply the best, amazing result.
Your parameters interests me, I will file your tod and I'm impatient to view your result on the second map.
thank you very much.

Wow!Glad you liked! :))

Here is the .tod. I made some modifications to it so it is best to use.

BlackFire's TOD.tod
http://www.multiupload.com/P5BBES183G

Preferably, use the following "Time of Day" hours:

08:30 (the screenshots were taken at this hour)
10:30
10:35
12:00


And if you want a nice night, try the 5:00 hour, but you'll have to change the lighting some textures in your map to fit with the night.
Image


Here is a few tips of what you can change at the "Time of Day" bar to custumize the lighting as you like:

(Change the values of the HighLighted items)Image



I'll bring the post on the previous page for this ok? Just to illustrate the topic.


BlackFireBR wrote:I had already tested your map version 0.95, I thought it's fascinating, now with a vegetation of Crysis, I had to try.

I took the liberty to test your map with my TOD setup, see the results:
Image
Image
Image
Image
Image
Image
Image



I personally like a bright lighting , I think this lighting fits perfectly on this map.

I've also changed the color of the water from the ocean to look a little more like Crysis 1:

Image


If you are interested and want to know the parameters I used, just say.

Nice work man!Really.

Hereafter I'll try the other level.
Image
MrEnergy
Just getting started
Just getting started
 
Posts: 81
Member since: 04.07.2011, 04:00
Location: somewhere over the rainbow
Likes: 0

Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta

Postby MrEnergy » 24.08.2011, 02:25

wtf ? what is happened to his mod ?! just great
User avatar
rGOt
Not my first Rodeo
Not my first Rodeo
 
Posts: 494
Member since: 07.07.2011, 20:44
Location: France
Likes: 11

Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta

Postby rGOt » 24.08.2011, 22:06

thank you very much for the time you've invested and for your valuable help
Image
User avatar
ClockworkOnion
Not my first Rodeo
Not my first Rodeo
 
Posts: 436
Member since: 01.07.2011, 21:28
Likes: 0

Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta

Postby ClockworkOnion » 25.08.2011, 02:22

I still can't figure out how to kill the generator in the first level >.>
timtim78
Just getting started
Just getting started
 
Posts: 5
Member since: 10.03.2008, 21:52
Likes: 0

Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta

Postby timtim78 » 25.08.2011, 16:01

ClockworkOnion wrote:I still can't figure out how to kill the generator in the first level >.>

When u are facing the door go left and follow the wall to the water go in the water and swim but keep following the wall and go out of the water. Now begins the fun stuff go up the hill and keep the wall to your right. Look out for the enemy's :cheesy: and at the end there is de switch hidden :love:
User avatar
raosko
Junior Dev
Junior Dev
 
Posts: 141
Member since: 30.04.2011, 05:14
Likes: 0

Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta

Postby raosko » 25.08.2011, 20:39

Great work with your revival. Now it seems some texture revival is the next thing possibly, that glossy, glass-like mud texture gets old fast.

Also, you have no problems if anyone uses your vegetation? Of course credit will go to you for reviving them which is greatly appreciated!

raosko.
User avatar
rGOt
Not my first Rodeo
Not my first Rodeo
 
Posts: 494
Member since: 07.07.2011, 20:44
Location: France
Likes: 11

Re: Update 08/27 v1 FULL VERSION - Crysis Revival Mod SP

Postby rGOt » 27.08.2011, 16:50

You can use the vegetation, there is no problem.

NEW: Full version (1.1):

http://www.megaupload.com/?d=YQ6HOJC9

- graphic bug fix
- finish story
- New TOD (thank BlackFireBR)

LEVEL01
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

LEVEL02
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
User avatar
NALLTOR
Just getting started
Just getting started
 
Posts: 52
Member since: 11.07.2010, 11:36
Likes: 0

Re: Update 08/27 v1 FULL VERSION - Crysis Revival Mod SP

Postby NALLTOR » 27.08.2011, 17:13

Amazing work man :rolleyes: , keep it up. Thanks to bringing us back the old crysis 1 atmosphere.
Wow, i'm gonna vitiate like a 8o
Note: i downloaded it sometime ago but i prefered to wait for the full version now i see i did well.
Regards :))
User avatar
DevilDante
Skilled Developer
Skilled Developer
 
Posts: 746
Member since: 17.08.2011, 16:25
Location: Genova, Italy
Likes: 3

Re: Update 08/27 v1 FULL VERSION - Crysis Revival Mod SP

Postby DevilDante » 27.08.2011, 17:59

So bloomish...
Image
User avatar
rGOt
Not my first Rodeo
Not my first Rodeo
 
Posts: 494
Member since: 07.07.2011, 20:44
Location: France
Likes: 11

Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP

Postby rGOt » 27.08.2011, 20:37

Thank you NALLTOR , i wish you a good game

a new video:
Image
User avatar
DevilDante
Skilled Developer
Skilled Developer
 
Posts: 746
Member since: 17.08.2011, 16:25
Location: Genova, Italy
Likes: 3

Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP

Postby DevilDante » 27.08.2011, 21:32

Why did you cut the video when you shot the bird and it didn't fall...?
You know that's a bug...?
Image
User avatar
rGOt
Not my first Rodeo
Not my first Rodeo
 
Posts: 494
Member since: 07.07.2011, 20:44
Location: France
Likes: 11

Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP

Postby rGOt » 27.08.2011, 22:02

DevilDante wrote:Why did you cut the video when you shot the bird and it didn't fall...?
You know that's a bug...?

...
Image
User avatar
BlackFireBR
Developer
Developer
 
Posts: 231
Member since: 22.02.2009, 15:28
Location: Brazil
Likes: 4

Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP

Postby BlackFireBR » 27.08.2011, 23:51

I have not downloaded the new version of the mod yet, but it seems to be amazing. They were very good changes you made on my tod, it got better.

Seeing the video, I have some suggestions, if I may.

The sand is very white with this new configuration tod, disturbs a little, the game gets dark to compensate the brightness of the sand.

. The sky is very brighty, sorry have sent you the tod that way, you can fix this by changing this value:

Image

Here I changed the brightness value of the sand, it was much better, look:

Image
Image

I uploaded the files that changes the brightness of the sand, use the link below and extract to folder "GameCrysis2" of your mod:
http://www.multiupload.com/5JSHN2UFH0

Tip: If possible, provide a link only with the changes you made whenever you do an update, so people will not have to download everything again.

I hope this makes your mod even better.

Peace
limwangdian
Just getting started
Just getting started
 
Posts: 12
Member since: 19.08.2011, 09:38
Likes: 0

Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP

Postby limwangdian » 28.08.2011, 10:25

Hi..the megaupload's link doesnt work for me..can u upload it to some other website like 4shared or else...thanks and sorry for the inconveniences..


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community