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3rd person AGAIN

Gameplay Setup, SP/MP Logic, Audio Setup, AI Logic, Entity Usage, etc.


 

FrostDM
Just getting started
Just getting started
 
Posts: 23
Member since: 25.11.2009, 19:13
Location: Serbia
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3rd person AGAIN

Postby FrostDM » 25.08.2011, 14:31

Can someone please post some kind of tutorial of how to make it 3rd person.
~~~detailed~~~

I'm retarded at anything that had to do with programing including flowgraph.

So is it possible making a third person just via flowgraph?

NOT! F1!!!

Before you give me links, this is my 3rd day searching trough posts and i believe i seen them all.
Including Crysis ones. Oh yes i know about GoC, i used it in previous sandbox, couldn't finish the project i had some business. Probably wont even work in SB3.

////////////SHORT VERSION\\\\\\\\\\\\\
I need third person view with no crosshair then on button hold swith to 1st person aiming.

PLEASE I NEED HELP
Architect
Developer
Developer
 
Posts: 369
Member since: 05.03.2010, 17:23
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Re: 3rd person AGAIN

Postby Architect » 25.08.2011, 14:58

just tried a quick search and found this?
viewtopic.php?f=322&t=69587&p=803499&hilit=3rd+person+view#p803499
Have you tried this out?
Youssif Salama
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Posts: 35
Member since: 30.08.2011, 08:11
Location: Cairo, Egypt
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Re: 3rd person AGAIN

Postby Youssif Salama » 04.09.2011, 15:11

Would it be against the forum rules or illegal if I post a screenie or something from the CryENGINE Cookbook? It has exactly what he is looking for!
FrostDM
Just getting started
Just getting started
 
Posts: 23
Member since: 25.11.2009, 19:13
Location: Serbia
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Re: 3rd person AGAIN

Postby FrostDM » 06.09.2011, 01:45

Thanks for attention. Yes i tried and it does not work. I also tried this but its waaaay to clunky and complicated with non satisfactory results
http://www.youtube.com/watch?v=NcOkHTa- ... r_embedded
FrostDM
Just getting started
Just getting started
 
Posts: 23
Member since: 25.11.2009, 19:13
Location: Serbia
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Re: 3rd person AGAIN

Postby FrostDM » 06.09.2011, 01:48

Thank you, i will try the cook book.


 
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