Forums Gallery Downloads LOGIN |REGISTER

What are you working on?

Use this section to show off your CE3 assets


 

User avatar
Cry-Adam
Crytek Staff Member
Crytek Staff Member
 
Posts: 11296
Images: 182
Member since: 09.01.2008, 01:11
Location: Crytek HQ
Likes: 859

Re: What are you working on?

Postby Cry-Adam » 27.08.2011, 19:33

/stickified!

Image
Image
No dev/modding PM's please, use the forums! :)
Achievement Unlocked: Wear the Winter avatar all year.
User avatar
-Sannyasi-
Developer
Developer
 
Posts: 237
Member since: 06.09.2008, 02:53
Location: Kansas, U.S.
Likes: 17

Re: What are you working on?

Postby -Sannyasi- » 27.08.2011, 22:39

I started on this project in November and have been regularly working on it this whole time, It is a total RTS conversion. I haven't announced anything about it since I'm purposefully doing this mod on my own for my portfolio and can't handle PR crap while developing it. I am actually finishing it today and figur this might be a place for a mini-announcement. Not sure when it will be released, but very soon; I want to get to my next project in CE3.

Here's my portfolio site which has dedicated section for this mod (linked below). I haven't updated it in a while- especially the level polishing so I included a few new pics here.

The vid is from March! It is old but still gives a rough idea of what to expect- i just don't have time to make a poperly updated one.

http://www.windowsofamind.com/?cat=29

I have partiles disabled in all of these pics so some effects and signs like the Mr. Donalds arch don't show up like they do on my site. And yes you can see some of the editor object labels in some of the pics but oh well....

EDIT: The only code used in this mod is the mouse plugin node. There's been 0 optimizations done on the level (if u notice the horrid draw call amount in some ss, plus these are mostly angles that will not bee viewed while in game with the RTS cam so they show more geometry and all that business than the game mode's regular cam

Image

Image

Image

Image

Image

Image

Image
User avatar
ODemuth
Developer
Developer
 
Posts: 209
Member since: 02.06.2010, 17:50
Location: Zurich, Switzerland
Likes: 18

Re: What are you working on?

Postby ODemuth » 27.08.2011, 23:14



When the Playup plugin reaches version 1.0 I will import the Airbus in the CE3 too but first I'll finish the map for Crysis Wars
User avatar
Fortran
Has seen it all
Has seen it all
 
Posts: 6478
Member since: 27.12.2007, 01:50
Location: Nottingham
Likes: 4

Re: What are you working on?

Postby Fortran » 28.08.2011, 01:02

Awesome stuff guys :) Personally working on an WAH-64 apache for a small helicopter sim I am thinking of putting together for CE2/CE3. External model is mostly done, aside from 3p cockpit. 1p cockpit still to model. Currently sitting around 66k tris.

Image

Image
User avatar
themodman101
Producer
Producer
 
Posts: 2868
Member since: 26.11.2007, 02:03
Location: USA
Likes: 140

Re: What are you working on?

Postby themodman101 » 28.08.2011, 02:21

Thats awesome!! fortran!!

I really like your Edge quality, its very important to make sure that you have just the right curvature. Or you end up with something looking like its made out of concrete :P

Any chance of a screenie with a texture sometime soon?
User avatar
Fortran
Has seen it all
Has seen it all
 
Posts: 6478
Member since: 27.12.2007, 01:50
Location: Nottingham
Likes: 4

Re: What are you working on?

Postby Fortran » 28.08.2011, 02:25

Thanks man, still need to tweak things a bit and fix a few minor smoothing issues in a couple of places but its nearly there. As for textures it will be a while, haven't even begun unwrapping it yet :)
BuLL
Producer
Producer
 
Posts: 1019
Member since: 18.01.2008, 00:21
Location: N.Lincolnshire
Likes: 1

Re: What are you working on?

Postby BuLL » 28.08.2011, 03:13

Fortran wrote:Thanks man, still need to tweak things a bit and fix a few minor smoothing issues in a couple of places but its nearly there. As for textures it will be a while, haven't even begun unwrapping it yet :)

If you need a hand with textures,you only need to holler m8...Cracking model btw m8.
User avatar
Fortran
Has seen it all
Has seen it all
 
Posts: 6478
Member since: 27.12.2007, 01:50
Location: Nottingham
Likes: 4

Re: What are you working on?

Postby Fortran » 28.08.2011, 03:24

Ah many thanks man I might just take you up on that, appreciate it!!
BuLL
Producer
Producer
 
Posts: 1019
Member since: 18.01.2008, 00:21
Location: N.Lincolnshire
Likes: 1

Re: What are you working on?

Postby BuLL » 28.08.2011, 03:32

You`ve done me no end of favours m8...Like I said..You only need to shout;)
User avatar
mackan4762
Producer
Producer
 
Posts: 2604
Member since: 15.02.2008, 17:24
Location: sweden
Likes: 2

Re: What are you working on?

Postby mackan4762 » 28.08.2011, 04:09

Working on a RTS game and now working on soldiers first up the mercenary

will make armours for the char with texture to keep down polycount


Lowpoly Rts char.jpg
RTS Char
MysticKnight99
Just getting started
Just getting started
 
Posts: 24
Member since: 21.08.2011, 01:40
Location: Milwaukee, Wisconsin, USA
Likes: 0

Re: What are you working on?

Postby MysticKnight99 » 28.08.2011, 15:51

German Kublewagen from WW2, most of this is high poly, though the wheels are allready baked, still a long ways to go :) :
18.jpg
17.jpg
Last edited by MysticKnight99 on 28.08.2011, 16:53, edited 2 times in total.
janpec
Just getting started
Just getting started
 
Posts: 81
Member since: 31.07.2011, 22:07
Likes: 1

Re: What are you working on?

Postby janpec » 28.08.2011, 16:15

Potato sack :))

Image
User avatar
the_grim
Superstar Dolphin
Superstar Dolphin
 
Posts: 9884
Member since: 16.08.2004, 10:46
Location: Finland
Likes: 189

Re: What are you working on?

Postby the_grim » 29.08.2011, 11:08

Doing some custom stuff for CE3 currently, mainly placeholder models and detail/LOD tests. My most recent model was a wirefence with modeled wires for LOD0 - insane polycount with next to no visible difference in appearance. :P I'll probably make it using a texture after all.

Image

On the background you can see my quick crates - just a template model with physics proxy and LODs already in place so I can replace the LOD0 model with a more detailed one later. ;)
User avatar
MadSquirts
Developer
Developer
 
Posts: 352
Member since: 31.12.2007, 10:49
Likes: 0

Re: What are you working on?

Postby MadSquirts » 30.08.2011, 08:10

- .45 Osprey Silencer
high poly 95% done
Attachment for a weapon I'm working on.

~Squirts
Attachments
2w.jpg
wires
1.jpg
latch_lock
2.jpg
silencer_muzzle
Image
Image
Image
User avatar
3rdHalf
Skilled Developer
Skilled Developer
 
Posts: 611
Member since: 17.12.2009, 10:05
Location: Latvia
Likes: 0

Re: What are you working on?

Postby 3rdHalf » 30.08.2011, 09:36

I'm currently modeling some assets for my map.
Image



^Awesome video! 8o
My web-page: 3rdHalf.net


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community