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Think Inside & Outside The Box



 

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WaR_SPiRiT
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Re: Think Inside & Outside The Box

Postby WaR_SPiRiT » 05.09.2011, 16:07

Tanks for the replies, another question. I can't find how to make cylinder solids or spherical solids in the tuorials by Durok anyone point me somewhere?
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Re: Think Inside & Outside The Box

Postby Duruk » 05.09.2011, 16:10

Single Solid, Hollowed out Box with the dimensions 14m X 10m X 4m


To create 1:

Create 1 single solid box with the maximum dimensions: 14m (length), 10m (width), 4m (height).

Copy the same solid (Ctrl+C) and place that copy on the exact same coordinates.
Select the copied solid and scale it down manually.
Be sure to take the lock of on the right of the scale factors.

In my case i used walls that are 20cm thick. So my scale size for the copied solid was:
Image

Now press "Reset Xform" on the right side in the solid tab.
Now select the first Solid (solid 1) and hold Ctrl and select the second solid (solid 2)
Now press "Difference" on the right side in the solid tab.

End Result is a room that has outer walls that are exactly 14m (length), 10m (width), 4m (height). with on the inside -20cm on each side with the wall thickness.
Image
Last edited by Duruk on 05.09.2011, 16:31, edited 1 time in total.
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Re: Think Inside & Outside The Box

Postby Duruk » 05.09.2011, 16:11

WaR_SPiRiT wrote:Tanks for the replies, another question. I can't find how to make cylinder solids or spherical solids in the tuorials by Durok anyone point me somewhere?

If you spell my name correct I might even create a tutorial for it :cheesy:
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Re: Think Inside & Outside The Box

Postby Lavizh » 05.09.2011, 16:15

Sounds like fun. im gonna enter this competition.
 
 
 

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atsest
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Re: Think Inside & Outside The Box

Postby atsest » 05.09.2011, 16:17

Cry-Adam wrote:
So as long as the room size is correct we can populate the entire thing with custom geometry both on the inside and outside as well? In that case: can we replace the solids with custom geometry with the same dimensions?
We need to be able to see the dimensions of the room to be sure it's within the specified size and i'm not sure that's possible if you use custom geometry objects? And of course you're welcome to join! :D

I was thinking of adding the solid, walls as an extra layer where you can easily check the rooms dimensions.
Custom geometry and textures are ok then?


@Duruk: the dimensions given are inner dimensions, looking at the first posts pic.
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Re: Think Inside & Outside The Box

Postby modsuki » 05.09.2011, 16:18

Hmm... the rule is super simple.

Make the room!! But maximum size is 14x10x4.
Last edited by modsuki on 05.09.2011, 16:24, edited 1 time in total.
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Re: Think Inside & Outside The Box

Postby XaldiN-76 » 05.09.2011, 16:22

Thansk a lot Duruk for the tutorial it was so easy and simple, but there's a mistake at "Now select the first Solid (solid 1) and hold Ctrl+C and sele.." should be "Ctrl" only not "ctrl+c". Thanks again :))
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Re: Think Inside & Outside The Box

Postby modsuki » 05.09.2011, 16:24

Adam, we can use both screenshot & video for entry?
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Duruk
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Re: Think Inside & Outside The Box

Postby Duruk » 05.09.2011, 16:31

XaldiN-76 wrote:Thansk a lot Duruk for the tutorial it was so easy and simple, but there's a mistake at "Now select the first Solid (solid 1) and hold Ctrl+C and sele.." should be "Ctrl" only not "ctrl+c". Thanks again :))

Thanks fixed it.
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Re: Think Inside & Outside The Box

Postby Duruk » 05.09.2011, 16:33

atsest wrote:@Duruk: the dimensions given are inner dimensions, looking at the first posts pic.


Its maximum 14m (length), 10m (width), 4m (height). So if I take out 20cm on the inner dimensions of each side it should be fine.
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Re: Think Inside & Outside The Box

Postby atsest » 05.09.2011, 16:37

Duruk wrote:
atsest wrote:@Duruk: the dimensions given are inner dimensions, looking at the first posts pic.


Its maximum 14m (length), 10m (width), 4m (height). So if I take out 20cm on the inner dimensions of each side it should be fine.

Yea, I was just pointing out that you'd get extra 20cm at each wall if needed :cheesy:
Also: so we meet at last.
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Re: Think Inside & Outside The Box

Postby Demogorgon25 » 05.09.2011, 17:07

Do we have to keep the room as a rectangle, like could i add solids to the corners to create a octagon. But of course keeping the same dimensions.
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Re: Think Inside & Outside The Box

Postby Zeph » 05.09.2011, 17:10

You should change the naming convention to the new board.

Currently it is:
Forum › Community › CryDev Challenges › Competitions › Thread Title

It should be:
Forum › Community › CryDev Challenges › Think Inside & Outside The Box (Current Challenge) › Thread Title


This will let you have good organization for CryDev Challenges as time goes by. Currently, it'll just be a mix and mash of all competition threads in one place as time goes by. Discussion of prior competitions may push current competition threads to the backburner as it is now.
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Re: Think Inside & Outside The Box

Postby jdahlman » 05.09.2011, 17:29

I have made a room in correct dimensions made from solids. However no matter what I do sun light breaks through making very lit up. I have cast shadows on the solids and also tried making solids overlapping and also another cube around the room.

I've chcked for solutions on forums but can't get it working :( Any tips on how to solve this? Thanks...

(Btw, nice challenge!) :D
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Re: Think Inside & Outside The Box

Postby modsuki » 05.09.2011, 17:40

Demogorgon25 wrote:Do we have to keep the room as a rectangle, like could i add solids to the corners to create a octagon. But of course keeping the same dimensions.


They set only "max size" in rule. So shape & any other factors are free. :)
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