Some answers to your questions:
Put in whatever you want. The basic 6 walls still need to stand after you're done. Tricking the rules is appreciated, but still obey them. Feel free to put an entire artificial world with ocean and sun in there, but the walls have to stand.
s87 wrote:Does scripted gameplay count or is the competition only about screenshots / how the room looks like?
Only the end result, which is a screenshot and proof of the measurements. This is a purely artistical challenge.
This is awsome! i will be entering.
Just to clarify , can we put as many objects as we want inside the room ? and can the window be a model or does the window need to be made from solids also ?
Feel free to put as much as you can in there. And yes, window-models can be used. As I said, the basic walls still need to be there. What the basic wall is in the end, or how you define it, is limited by your creativity. If you want it, use that thing as a skybox or w/e.
VinoBob wrote:Does it have to be a single room or can this volume contain more rooms ?
Put in as much you want to. The solid is not necessarily a wall of a room, it's whatever you're doing with it.
doomlord52 wrote:So you make the room out of solids, but can put actual objects (like that desk and chair) in it? Or is it like the last one where ONLY solids are allowed (inside the room)?
Basic walls = Solids, everything else is up to you.
Is it the INSIDE of the solid area that needs to be that size, or the outside? Also, why don't people just make it out of 1 solid using the subtract option....
Also, are custom objects allowed, or should that be all solids-based?
You may choose the thickness of your walls as it suits your concept.
And custom objects are allowed, but the 6 basic walls must
be solids. You can also use the subtract option. Just provide proof on the measurements.
If there are any further questions, just ask here. I'm excited to see what you guys come up with.