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Think Inside & Outside the Box: the_grim's entry



 

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Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 09.09.2011, 21:18

I got a little late start to the challenge due to real-life schedules, but we'll see what I can come up with during the last few days... :P

My concept is a desolate room in a school in Pripyat. I own a photograph book called "Zones of Exclusion" by Robert Polidori - it's a great source of inspiration. :)

So my room features lots of trash, dirt and broken furniture, coated with a layer of dust and atmospheric lighting. The final appearance depends on whether I have the time to model some unique props or not... :P

Solid proportions:
solidproportions.jpg
A moodboard of sorts:
moodboard.jpg
Some custom textures:
wall_textures.jpg


Final submission!

Image
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Enjoy, and good luck to all the other contestants! ;)

[EDIT] Updated some pictures, and added one more.
Last edited by the_grim on 12.09.2011, 08:39, edited 2 times in total.
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 10.09.2011, 21:11

The room is starting to take shape, some more materials adjusted:
wip_1.jpg
Blend layer on the floor:
wip_2.jpg
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Re: Think Inside & Outside the Box: the_grim's entry

Postby Kenturrac » 10.09.2011, 21:21

i like the style and the quality of the textures itself, but you should definitely check the tilling.
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 10.09.2011, 22:51

Yeah the textures do tile quite badly, however I'm planning to spam lots of decals and blend textures to cover that instead of fixing the original textures. :P They're high-res and meant for close inspection so a single UVW space is 2m x 2m - making the tiling unnoticeable would take away some of the character of the textures themselves. ;)

Some more solids work and modeled windows. Blocked out some furniture as well, the Crysis 2 prop library is useless (I'll have to model a door of my own too...)
wip_3.jpg

I'm gonna have to hurry tomorrow to be finished on time... :unsure:
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Re: Think Inside & Outside the Box: the_grim's entry

Postby atsest » 11.09.2011, 00:24

the_grim wrote:Some more solids work and modeled windows. Blocked out some furniture as well, the Crysis 2 prop library is useless (I'll have to model a door of my own too...)

I'm gonna have to hurry tomorrow to be finished on time... :unsure:


I am in exactly the same situation. Hang in there, we can do it! :)
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 11.09.2011, 18:38

Finally started on the furniture. Still a long way to go...
wip_5.jpg
wip_6.jpg
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 11.09.2011, 19:49

Environment probes do make quite a difference:
wip_9.jpg
wip_10.jpg
Drafting the light environment:
wip_11.jpg
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 11.09.2011, 20:27

Another ToD - it's starting to look surprisingly nice! :D

wip_12.jpg
wip_13.jpg
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 12.09.2011, 00:59

Final submission time - it's 2AM and I have work tomorrow... No time for fancy DOF shots or sunshafts. :unsure:

Anyway, here goes:
Image
Image
Image
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Image
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Enjoy, and good luck to all the other contestants! ;)

[EDIT] Updated some pictures, and added one more.
Last edited by the_grim on 12.09.2011, 08:40, edited 1 time in total.
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Re: Think Inside & Outside the Box: the_grim's entry

Postby Kenturrac » 12.09.2011, 01:10

i absolutly dont like the ground, but the rest is awesome. and again: great textures! can you show us the normal map of http://dl.dropbox.com/u/4227541/pripyat0015.jpg ?
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Re: Think Inside & Outside the Box: the_grim's entry

Postby Tiesto » 12.09.2011, 01:33

Very nice mate ! 8o Textures look great !
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 12.09.2011, 08:46

Kenturrac: The floor could be somewhat lighter in colour now that I think of it, and the texture still tiles noticeably - maybe next time when I have more than 3 days time... :P

Here's the normal map for the worn plaster:
Image

That must be my favourite texture in the scene, POM makes it look delicious! :D Crazybump is priceless in creating good-looking normals - it fixes shading and detects the direction of light so you don't need to manually build a heightmap first... :)
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Re: Think Inside & Outside the Box: the_grim's entry

Postby chicken » 12.09.2011, 08:55

I like the screens :))

maybe use other lamps..
http://2.bp.blogspot.com/-X14kWxC0E8E/T ... olor-6.jpg
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Re: Think Inside & Outside the Box: the_grim's entry

Postby pl4 » 12.09.2011, 09:05

hey man, very very good job !!!! Your own wall textures look very very great, nice work !

PS: You download texture or you take a picture.?

Anyway..good job..
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Re: Think Inside & Outside the Box: the_grim's entry

Postby the_grim » 12.09.2011, 10:44

pl4 wrote:PS: You download texture or you take a picture.?

Downloaded most of them from CGTextures, then made them tiling in Photoshop and created normal and specular maps. :)

Thanks for comments!