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[21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoots

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Squiggers
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby Squiggers » 12.09.2011, 04:48

You are aware you can simply attach the mod to a post rGOt? Might be a bit easier for people to get hold of. :))
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JustNameless
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby JustNameless » 12.09.2011, 15:22

May I do one suggestion: Place cubemaps, so the Nanosuit looks more metal. Without them, it looks like plastic... :S

Otherwise: great!
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rGOt
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby rGOt » 12.09.2011, 18:15

Squiggers wrote:You are aware you can simply attach the mod to a post rGOt? Might be a bit easier for people to get hold of. :))

It does not work, message stuck on "The upload is currently in progress" for 6 hours.
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rGOt
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby rGOt » 12.09.2011, 18:23

JustNameless wrote:May I do one suggestion: Place cubemaps, so the Nanosuit looks more metal. Without them, it looks like plastic... :S

Otherwise: great!


thank you for the board
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Talvipakkanen
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby Talvipakkanen » 12.09.2011, 18:25

rGOt wrote:
Squiggers wrote:You are aware you can simply attach the mod to a post rGOt? Might be a bit easier for people to get hold of. :))

It does not work, message stuck on "The upload is currently in progress" for 6 hours.

Hmmm... afaik, maximum size for attachment is 100 MB.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Squiggers
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby Squiggers » 12.09.2011, 18:54

Talvipakkanen wrote:
rGOt wrote:
Squiggers wrote:You are aware you can simply attach the mod to a post rGOt? Might be a bit easier for people to get hold of. :))

It does not work, message stuck on "The upload is currently in progress" for 6 hours.

Hmmm... afaik, maximum size for attachment is 100 MB.


It should have been increased due to the DB not being online yet, as far as I know.
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Talvipakkanen
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby Talvipakkanen » 12.09.2011, 19:13

Squiggers wrote:
Talvipakkanen wrote:Hmmm... afaik, maximum size for attachment is 100 MB.

It should have been increased due to the DB not being online yet, as far as I know.

100 MB is the latest value i've seen on the forums, but some time has passed since then. What is the current maximum?
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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rGOt
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby rGOt » 12.09.2011, 22:19

lonelypatrick wrote:neither i was able download it!

in 1.3 v i did'n saw any script and items folders! means the possibilities for us changing the main weapons and using the ones we prefer on our own are locked out? i mean i would like have my accessories and weapons, with my own assault scope and on and on..... but its seemed to me there was not chance for to do that as you had it in the very first relase.


use the sandbox to extract the files from pak
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rGOt
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby rGOt » 12.09.2011, 23:13

Ok, new link for download:
http://www.megaupload.com/?d=D9HPTL50
good game
Last edited by rGOt on 15.09.2011, 23:23, edited 1 time in total.
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lonelypatrick
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby lonelypatrick » 13.09.2011, 10:29

finally i was able download the new version! But i have problem here: i STILL CAN'T SEE ANY SCRIPTS FOLDER here!!I dont like so i'm not using the editor! now means you leave no other choice to peoples having other weapons,accessories as you gaved us with the mod? In some means you did the same as Crytek, giving only 1 option to get freedom on personal changes. X(
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rGOt
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby rGOt » 16.09.2011, 01:12

the pak extractor is very easy to use.

new video (map 03)

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imessiah
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby imessiah » 16.09.2011, 02:31

link?
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lonelypatrick
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Re: UPDATE 11 Sept - CRYSIS REVIVAL v1.4 - 3 MAPS - 2H30 gam

Postby lonelypatrick » 16.09.2011, 06:33

rGOt!

where and why Pak extractor needs exacly for this mod? I have extractor, its alright, but my point of view still the "scripts" folder and its need! i mean in the "Items" folder there 3 subfolder ( Accessories, Ammo, Weapons ) you need if you want use your already well known and preferred weapons! a mod limiting your access, and freedom to use your own weapons not any better ( no matter how beautiful and well made because it is without doubt ) then Crytek restrictions!
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rGOt
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Re: UPDATE 17 Sept - CRYSIS REVIVAL v1.4 - HD TEXTURE PACK!

Postby rGOt » 17.09.2011, 08:45

Ok lonelypatrick, I will look at this

-New:
"Detail Bump Mapping" Texture Pack for the mod:

http://rgot.free.fr/CrysisRevivalMod/Te ... evival.rar

for install Texturepack:
1- copy the folder Crysis1Revival in ..\Crysis(R) 2 Limited Edition\Mods
2- choose "Yes" to replace older files

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Last edited by rGOt on 17.09.2011, 21:22, edited 1 time in total.
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lonelypatrick
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Re: UPDATE 17 Sept - CRYSIS REVIVAL v1.4 - HD TEXTURE PACK!

Postby lonelypatrick » 17.09.2011, 11:04

i dont see as better how it was! i think the previous version textures was brilliant and great already!If something already was beautiful why were needed any changes?


 
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