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Medieval Houses - Update (2011-10-24)

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User avatar iniside
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Medieval Houses - Update (2011-10-24)

Postby iniside » 13.09.2011, 13:52

I will be posting here Medieval Houses I'll be making.
All of them are rendered inside CE3.
All of them make single set.

More houses on the way. I have started 4 next houses, they are at different stage so far, but should be ready before end of week.

Few of them might be avaiable for free. Sorry I have to pay for my internet, cell-phone and beer :easter:

House_001:
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Rest Of images:
http://iniside.imgur.com/39C2J

Tavern:
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House_2f_002
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Res of images: http://imgur.com/a/Yltw9

House_2f_arched_small_002 (it's not a house actually, it's rather module that should be used with other houses/modules)
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Last edited by iniside on 24.10.2011, 19:49, edited 5 times in total.
My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar modsuki
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Re: Medieval Houses

Postby modsuki » 13.09.2011, 13:53

wow nice model
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User avatar iniside
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Re: Medieval Houses

Postby iniside » 13.09.2011, 13:55

Reserved.
In case of image limit ;p.

wow nice model

Thanks!.
User avatar JIBRAIL
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Re: Medieval Houses

Postby JIBRAIL » 15.09.2011, 12:54

wow man I love the attention to detail and the texture work you have done, please do show more of these.
User avatar punisher454
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Re: Medieval Houses

Postby punisher454 » 15.09.2011, 18:16

Very nice, and great detailing. If you run out of Ideas, an Iron age Celtic roundhouse would also be interesting.
User avatar JIBRAIL
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Re: Medieval Houses

Postby JIBRAIL » 15.09.2011, 22:16

Iron age Celtic roundhouse would be interesting, but personally I would love to see you create some historic ruins.
User avatar Fortran
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Re: Medieval Houses

Postby Fortran » 16.09.2011, 00:20

Very nice indeed, might want to double check that seam you have going on in the tiling roof texture though.
User avatar irjason
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Re: Medieval Houses

Postby irjason » 29.09.2011, 21:24

I would love it if u had some time to do another simular model with a tutorial or a how it was made video love the style =]
User avatar themodman101
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Re: Medieval Houses

Postby themodman101 » 30.09.2011, 17:13

Other than the Seam on the roof, its fantastic. especially like the edges of your Support beams on the vestabule on the side of the house. :)

Really good texture work mate, something that is very nice to see.

2 questions though, how many materials you have on that bad boy, and how many polys is it?
If you wanna see the exact number quickly hit 7 in 3dsmax viewport
User avatar iniside
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Re: Medieval Houses

Postby iniside » 30.09.2011, 17:34

About 4.3k polys and 6submaterial + one unsed for decals.

Sorry for lack of updates, but been busy, as well as starting making scene with houses ;p. Will update new houses, soon (TM).
User avatar iniside
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Re: Medieval Houses - Update (2011-10-22)

Postby iniside » 22.10.2011, 12:36

Update (shamless bump!)
User avatar Peterson
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Re: Medieval Houses - Update (2011-10-22)

Postby Peterson » 23.10.2011, 10:12

Im realy looking forward to import some of them in my map.
Nice Job!
User avatar iniside
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Re: Medieval Houses - Update (2011-10-24)

Postby iniside » 24.10.2011, 13:23

Updated.
My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar wootwoots
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Re: Medieval Houses - Update (2011-10-24)

Postby wootwoots » 24.10.2011, 13:52

very very good work !
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Re: Medieval Houses - Update (2011-10-24)

Postby NotTarts » 24.10.2011, 13:57

Amazing work! Are you using blend shaders of any kind?