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Medieval Houses - Update (2011-10-24)

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User avatar iniside
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Re: Medieval Houses - Update (2011-10-24)

Postby iniside » 24.10.2011, 14:15

NotTarts wrote:Amazing work! Are you using blend shaders of any kind?

Nah. To much hassle for now. I'd need to vertex colors and make some nice blendable texture ;e.
My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar Tha_Audacity
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Re: Medieval Houses - Update (2011-10-24)

Postby Tha_Audacity » 27.10.2011, 22:16

These models look fantastic!
User avatar dakkafex
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Re: Medieval Houses - Update (2011-10-24)

Postby dakkafex » 05.11.2011, 19:30

id love to see a set pack release of this, id even donate to get them ^^
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Re: Medieval Houses - Update (2011-10-24)

Postby Reok1 » 06.11.2011, 19:09

Great work! ;)
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Re: Medieval Houses - Update (2011-10-24)

Postby martin.hedin » 04.01.2012, 15:37

Since everyone is giving you all thumbs up, I will be doing some criticizing.

No offense, but your buildings have some structural as well as constructional problems.

There are basically problems with alignment of beams and columns. You need to think more of how the buildings are maintained structurally. The roofs have no underlying structure to maintain the shingles. etc.

I have highlighted them in some of the images. If its something you do not understand please ask!

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User avatar MrDojo
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Re: Medieval Houses - Update (2011-10-24)

Postby MrDojo » 05.01.2012, 13:11

great work! how do I start learning to model like this ?
Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest.
Friedrich Nietzsche
User avatar DURLI
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Re: Medieval Houses - Update (2011-10-24)

Postby DURLI » 05.01.2012, 18:03

This reminds me CSS de_inferno. Nice work!
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Re: Medieval Houses - Update (2011-10-24)

Postby zirakuta » 06.01.2012, 07:48

They look great! Keep up the good work :)
User avatar iniside
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Re: Medieval Houses - Update (2011-10-24)

Postby iniside » 17.01.2012, 13:17

@martin.hedin

Thanks. Something that I can improve of :D

Sorry for lack of update, thous I've moved to doing Desert City scene, and just left Medieval for a while(and been experimenting with other things).

But this is definitely not abandoned!

As for a Vault. I know this arch would simply collapse because on irregular structure of bricks, but it's either architecturally proper and more textures used or just the same texture and counting that nobody will care :D.
My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar GARYOSAVAN
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Re: Medieval Houses - Update (2011-10-24)

Postby GARYOSAVAN » 21.02.2012, 22:58

These wood meshes need fixing unwrap. You can use pelt and relax tool for fixing.
Attachments
NEED_FIX.jpg
User avatar dakblake
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Re: Medieval Houses - Update (2011-10-24)

Postby dakblake » 09.03.2012, 05:36

Can you make this into a download PLEASE I'm begging you
User avatar themodman101
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Re: Medieval Houses - Update (2011-10-24)

Postby themodman101 » 09.03.2012, 10:39

All that stuff isn't necessary in most cases, you can get away with alot in buildings that aren't enterable and will most likely be just walked by. No-one likes making sacrifices in realism for the price of better FPS or Tris, but its something that is wise to do for now.

While your structural support is lacking for your walkways and upper decks. I find you other places good enough that it would escape all but the more harsh or experienced critiquers. However those decks really need some support before anything else is done.

Fantastic designs though mate. Your textures for the most part are crisp and detailed.
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Re: Medieval Houses - Update (2011-10-24)

Postby oKronicz » 31.03.2012, 14:21

fantastic work mate love it
keep it up :)
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User avatar Cb_ArTs
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Re: Medieval Houses - Update (2011-10-24)

Postby Cb_ArTs » 31.03.2012, 21:27

Hey, I did those paint-overs before I read through the whole thread (most of it was already said),... well, maybe it still helps :)



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User avatar Silverwind_dragon
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Re: Medieval Houses - Update (2011-10-24)

Postby Silverwind_dragon » 02.04.2012, 13:52

The houses are great, IMO. Some structural incongruities can safely be ignored, IMO - it's a game, not an architecture design project, after all )) It would be nice too see the wireframe though


 
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