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Themodman's Alpine asset pack: BETA TIME!

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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 09.11.2011, 15:07

Yeah been doing that too me recently as well.. :/ Im not sure if its this site slowing it down or not, cause they load much faster elseware. :/

And thanks hehe :D
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THEAWESOMEKZONE
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby THEAWESOMEKZONE » 09.11.2011, 18:54

like i've told you already. love the 4th and 5th picture and the pines look really good. keep it up mate
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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 09.11.2011, 20:05

okay here you go!!!

MASSIVE PICTURE!!!! :P

Image
Also putting this into the Cryengine 3 Art Thread
blackhatter1990
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby blackhatter1990 » 09.11.2011, 20:20

Your trees are awesome. Are you going to allow it to be used in free games,not just mods?
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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 09.11.2011, 20:57

Yes sir, the Licence for use is for Non-Commercial, and Commercial after approval of the use of the pack per studio/project.

Basicly it will be open and free for any CryDev Member.
blackhatter1990
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby blackhatter1990 » 09.11.2011, 21:03

Does commercial include having a website, that has adsense ads on it, about the game,and the files hosted on filesonic?
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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 10.11.2011, 15:06

I would like the Pak to only be available here on Crydev personally, other than that hosting screenies of it isnt an issue.. one of the clauses in the agreement are that it wont be redistributed without permission.. Which of course only means that you have to ask me first. :)
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Basamawi
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby Basamawi » 11.11.2011, 12:17

Very nice you'r work.
My work takes a long time, because my 3dsMax skills are not the best.
At the moment I'm working on textures and ideas.
I also have a game idea, write texts and so and work must be to.
Not enough time.

Good Luck.....
Meine Rechtschreibfehler, lass es. - My spelling errors, let it.
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby chicken » 17.11.2011, 20:22

themodman101 wrote:okay here you go!!!

MASSIVE PICTURE!!!! :P

Image
Also putting this into the Cryengine 3 Art Thread


porcini ?

can you make other variant http://www.fotos.sc/img2/u/traumlaendch ... z_Moos.jpg


..im wait.. :whistle:
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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 18.11.2011, 00:07

Sure Chicken! I'll do it just for you :)
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the_grim
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby the_grim » 18.11.2011, 11:45

Delicious! Can you make psilocybins as well? :p
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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 18.11.2011, 13:37

If you get me a picture! mwahahaha!

Right now im trying to find a good image to use as a texture for porcini mushrooms :) I cant seem to find any that are close to top down.

@Chicken:

what kind of detail are you looking for exactly? you want something that will hold up well under close scrutiny? or something you can have tons of em? lol
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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 18.11.2011, 21:05

UPDATE:

Well ive been working on them a bit more, and they are really shaping up I think..


Image
Image
Image

The first one just shows em default in a blank area.. I'm sure you guys can make awesome stuff with them on release.

Release is upcoming
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the_grim
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby the_grim » 19.11.2011, 14:12

The textures are looking great, although the needle part appears a little flat - maybe a normal map with more depth (as well as some more baked-in AO) would help to grunge out the smoothness a bit? The shape of the branches seen from side is pretty uniform and symmetrical, it makes the tree silhouette less realistic... The dead branches are spot on, though! :)
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themodman101
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Re: Alpine Environment Asset pack: Pre Release Update: 9/11/

Postby themodman101 » 19.11.2011, 16:03

okay Grim, I'll see what I can do.. I think the normal map is already pretty strong though.. I couldnt have a worse TOD right now as its the default one..

I agree about the shape from the side, however when i vary it up it looks like there are branches just all mangled rather than the more natural evenness that these tree's show in RL. They are oddly symmetrical. I'll see if I can add a hint of it without going overboard.

The dead branches were pretty costly, but I think for the more HP versions it was totally worth it.. I can easily Billboard the branches from far away if the LOD system gets fixed.

Thanks for the constructive crits Grim, i'll see if I can push these tree's to perfection! :)


 
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